Heliokopis, neutral male expert Intel Scribe ---------------------- ............|........| |....................| -..@d..............$.| ----------------- ---- [Heliokopi the Red Robe] St10 Dx12 Co13 In14 Wi7 Ch6 ScrExpMalNeu S5 Dlvl:1 $5 HP17(17) Pw17(17) AC9 MC2 Mov10 Xp1/0 Wt27/1250 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male expert Intel Scribe. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. You don't have anything to drink. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: improved vision You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 86% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: healing spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11261 Monster spawn increase reached its maximum at turn 82511 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 67200 The monster class that cannot be genocided was ghost The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: real cold hound (freq bonus 16) The monster species that spawned more often: trap warp patch (freq bonus 4) The monster species that spawned more often: zookeeper (freq bonus 8) The monster species that spawned more often: quantum force fungus (freq bonus 24) The monster species that spawned more often: juggernaut (freq bonus 7) The monster species that spawned more often: indigo stalk (freq bonus 9) The monster species that spawned more often: young adult gray dragon (freq bonus 5) The monster species that spawned more often: quaton (freq bonus 4) The monster species that spawned more often: petty chimpanzee (freq bonus 4) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 6) The monster species that spawned more often: deminymph (freq bonus 3) The monster species that spawned more often: gangrenous wyrm (freq bonus 10) The monster species that spawned more often: ant captain (freq bonus 5) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 7) The monster species that spawned more often: tiferet sephirah (freq bonus 8) The monster species that spawned more often: rotted chanter (freq bonus 8) The monster species that spawned more often: moroi (freq bonus 5) The monster species that spawned more often: undead noblewoman (freq bonus 5) The monster species that spawned more often: thrusting turret (freq bonus 7) The monster species that spawned more often: USA soldier (freq bonus 3) The monster species that never randomly spawned: beholder hivemother The monster species that never randomly spawned: plasma spore The monster species that never randomly spawned: umbra force patch The monster species that never randomly spawned: war orc The monster species that never randomly spawned: bright white fungus The monster species that never randomly spawned: old granny The monster species that never randomly spawned: two-tentacle hententmon The monster species that never randomly spawned: Detective Sergeant The monster species that never randomly spawned: crawling claw The monster species that never randomly spawned: shard force patch The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 11) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 48) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 3) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 15) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 27) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 2) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 10) Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were prevented from having a sight bonus (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were displaced You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Peabody You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (withered cloak) Scrolls scroll of remove curse (PLUS 100 MAGIC MARKER) scroll of identify (I WANT TO SEE URANUS TOO) scroll of blank paper (unlabeled) scroll of healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of mana (MY SWEET VELCRO STRAP) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (FASCICULUS PROPRIUS) scroll of cure (MUQIN BENDAN XI WO DE JIBA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Intel Scribe...