Heliokopis, neutral male randomized Wizard -------------- |............| |............| |............| |.........@f.| -+--- -----.-- [Heliokopi the Evoker] St8 Dx10 Co8 In15 Wi11 Ch10 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw31(31) AC10 MC0 Mov12 Xp1/0 Wt56/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 67 Gem identification only worked 100 times out of 193 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 94% Musable item generation frequency was reduced by 44% Ring drop chance was reduced to 10% Wand drop chance was reduced to 95% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: boomerang (turn 69) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35200 Monster spawn increase reached its maximum at turn 54645 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8986796 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: centaur (freq bonus 9) The monster species that spawned more often: black ant (freq bonus 28) The monster species that spawned more often: frigid mist (freq bonus 13) The monster species that spawned more often: lilac force patch (freq bonus 10) The monster species that spawned more often: f-zero driver (freq bonus 24) The monster species that spawned more often: hawk (freq bonus 26) The monster species that spawned more often: giant house fly (freq bonus 28) The monster species that spawned more often: General Zaroff (freq bonus 22) The monster species that spawned more often: lower hulk (freq bonus 24) The monster species that spawned more often: giant gem trove (freq bonus 22) The monster species that spawned more often: green nightmare (freq bonus 18) The monster species that spawned more often: two-winged shape (freq bonus 34) The monster species that spawned more often: disenchanter eye (freq bonus 11) The monster species that spawned more often: lord of change (freq bonus 44) The monster species that spawned more often: venom force fungus (freq bonus 20) The monster species that spawned more often: bloodthirsty piranha (freq bonus 12) The monster species that spawned more often: Humanoid Angel (freq bonus 13) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 88) The monster species that spawned more often: destroyer (freq bonus 28) The monster species that spawned more often: ordinator (freq bonus 40) The monster species that spawned more often: sweet sister (freq bonus 24) The monster species that never randomly spawned: dark girl The monster species that never randomly spawned: green shinto priest The monster species that never randomly spawned: evasive infantryman The monster species that never randomly spawned: Idiot Brain The monster species that never randomly spawned: driver The monster species that never randomly spawned: Kristin's plateau boot The monster species that never randomly spawned: poliwrath The monster species that never randomly spawned: bomb throwing cat The monster species that never randomly spawned: limrog The monster species that never randomly spawned: invisible badguy The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 57) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 19) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 5) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 2) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 11) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 4) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 8) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 1) Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having half physical damage (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (143) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (street boots) * elven cloak (faded pall) Scrolls scroll of healing (OMIAZBOYISU531) scroll of mana (YOU AINT GETTING OUT OF HERE ALIVE) scroll of phase door (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of standard id (DDOS ATTACK) scroll of cure (DAD AND BABY ATTACKING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...