Heliokopis, neutral male randomized Wizard -.-------.- |...?.....| |.......... ..)...)..?| |..@f...... ----------- [Heliokopi the Evoker] St7 Dx18 Co16 In17 Wi8 Ch5 WizRanMalNeu S0 Dlvl:1 $500 HP18(18) Pw31(31) AC3 MC0 Mov12 Xp1/0 Wt44/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: fire resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 168 Monsters only dropped their musable items with 77% chance Ring drop chance was reduced to 90% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 63% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13680 Monster spawn increase reached its maximum at turn 39814 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 230622 The monster class that cannot be genocided was centaur The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: morph vortex (freq bonus 5) The monster species that spawned more often: dread seraph (freq bonus 10) The monster species that spawned more often: porter black unicorn (freq bonus 12) The monster species that spawned more often: yellow sentai (freq bonus 6) The monster species that spawned more often: Linda (freq bonus 4) The monster species that spawned more often: rotting horror (freq bonus 5) The monster species that spawned more often: terrax (freq bonus 7) The monster species that spawned more often: sand spider (freq bonus 5) The monster species that spawned more often: petty brute (freq bonus 5) The monster species that spawned more often: grey cyborg (freq bonus 4) The monster species that spawned more often: still a nothing (freq bonus 12) The monster species that spawned more often: warped shaman (freq bonus 5) The monster species that spawned more often: full-skinny beauty (freq bonus 8) The monster species that spawned more often: Crone Lilith (freq bonus 5) The monster species that spawned more often: snakeman hunter (freq bonus 10) The monster species that spawned more often: giant blue ant (freq bonus 16) The monster species that spawned more often: thalmor (freq bonus 10) The monster species that spawned more often: binder (freq bonus 8) The monster species that spawned more often: hashishin (freq bonus 8) The monster species that spawned more often: Sabrina (freq bonus 8) The monster species that never randomly spawned: large giant The monster species that never randomly spawned: antimagic patch The monster species that never randomly spawned: Vladimir the Master Vampire The monster species that never randomly spawned: aquatic kobold The monster species that never randomly spawned: deformed girl The monster species that never randomly spawned: Annemarie The monster species that never randomly spawned: incapable male nurse The monster species that never randomly spawned: death brawler The monster species that never randomly spawned: dire shark The monster species that never randomly spawned: colorless patch The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 33) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 27) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 23) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 16) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 7) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 10) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 66) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 29) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 5) Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having teleport control (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (533) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (AMYBSOD DOES NOT KNOW C) scroll of mana (HOYO HOYO) scroll of phase door (BLUE SCREEN OF DEATH) scroll of standard id (ZLORFIK) scroll of cure (DPIEV WENWWSG UNNZMI) Potions potion of fruit juice (orange) potion of booze (blue flag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...