Heliokopis, neutral male randomized Wizard ----------- ..f¯$.`.... |..@......| ----------- [Heliokopi the Evoker] St7 Dx16 Co16 In18 Wi7 Ch4 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw29(29) AC6 MC0 Mov12 Xp1/0 Wt77/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: fear resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 94% chance Amulet drop chance was reduced to 63% Potion drop chance was reduced to 72% Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 78) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25551 Monster spawn increase reached its maximum at turn 57916 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 210049 The monster class that cannot be genocided was ghost The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: undead school fish (freq bonus 3) The monster species that spawned more often: pig (freq bonus 6) The monster species that spawned more often: phasing dingo puppy (freq bonus 4) The monster species that spawned more often: oblivion daedra (freq bonus 6) The monster species that spawned more often: flying girl (freq bonus 3) The monster species that spawned more often: novice archer (freq bonus 3) The monster species that spawned more often: laser metroid (freq bonus 36) The monster species that spawned more often: mine vampire (freq bonus 12) The monster species that spawned more often: withering mimic (freq bonus 4) The monster species that spawned more often: chaos vortex (freq bonus 6) The monster species that spawned more often: cheater wolf (freq bonus 8) The monster species that spawned more often: anti grue (freq bonus 3) The monster species that spawned more often: worm anchorite (freq bonus 8) The monster species that spawned more often: Nelly's elegant pump (freq bonus 5) The monster species that spawned more often: warp sphere (freq bonus 16) The monster species that spawned more often: sand barrier (freq bonus 6) The monster species that spawned more often: werenymph (freq bonus 8) The monster species that spawned more often: snakeman brute (freq bonus 8) The monster species that spawned more often: nine-headed hydra (freq bonus 3) The monster species that spawned more often: stone demon (freq bonus 6) The monster species that never randomly spawned: permamimic hivemind The monster species that never randomly spawned: illusionist The monster species that never randomly spawned: urdar The monster species that never randomly spawned: snow elf The monster species that never randomly spawned: crystal gargoyle The monster species that never randomly spawned: bloody lawyer The monster species that never randomly spawned: green animation dragon The monster species that never randomly spawned: anti-undead lich The monster species that never randomly spawned: ondy The monster species that never randomly spawned: giant urchin The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 51) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 18) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 62) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 13) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 17) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 2) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 71) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 6) Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having reflection (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 53% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FULL HEALTHHY HALF DAMAGE) scroll of mana (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of phase door (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of standard id (MORPH BALL) scroll of cure (THIS SLING IS RETARDED) Spellbooks spellbook of magic mapping (iceblock) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...