Heliokopis, neutral male randomized Wizard ----#--.------ |............| |............. |....@.......| |$..f......... |............| -------------- [Heliokopi the Evoker] St7 Dx10 Co8 In14 Wi8 Ch6 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw31(31) AC9 MC0 Mov12 Xp1/0 Wt199/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. You don't know any spells right now. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: corrosivity You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 18 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Musable item generation frequency was reduced by 29% Wand drop chance was reduced to 81% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16986 Monster spawn increase reached its maximum at turn 40005 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 332694 The monster class that cannot be genocided was rodent The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: octarine warp patch (freq bonus 6) The monster species that spawned more often: giant emerald dragonfly (freq bonus 3) The monster species that spawned more often: enraged shaman (freq bonus 5) The monster species that spawned more often: violet fungus (freq bonus 3) The monster species that spawned more often: purple colony (freq bonus 24) The monster species that spawned more often: ruby wraith (freq bonus 8) The monster species that spawned more often: treasury golem (freq bonus 16) The monster species that spawned more often: gremgargoyle (freq bonus 8) The monster species that spawned more often: petro fungus (freq bonus 16) The monster species that spawned more often: rot walker (freq bonus 15) The monster species that spawned more often: wobbly goblin (freq bonus 12) The monster species that spawned more often: tomb spitter (freq bonus 7) The monster species that spawned more often: red blob (freq bonus 24) The monster species that spawned more often: trap spore (freq bonus 12) The monster species that spawned more often: foxhound agent (freq bonus 20) The monster species that spawned more often: dewgong (freq bonus 5) The monster species that spawned more often: baby sirrush (freq bonus 6) The monster species that spawned more often: microscopic space fleet (freq bonus 5) The monster species that spawned more often: guard dog (freq bonus 3) The monster species that spawned more often: bleeder (freq bonus 7) The monster species that never randomly spawned: dim spore The monster species that never randomly spawned: breton The monster species that never randomly spawned: lieutenant The monster species that never randomly spawned: rotting horror The monster species that never randomly spawned: blaster disintegrator The monster species that never randomly spawned: hemophage The monster species that never randomly spawned: doraemon The monster species that never randomly spawned: clear horror The monster species that never randomly spawned: gas bomb The monster species that never randomly spawned: young adult deep dragon The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 12) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 9) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 189) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 33) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 39) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 18) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 104) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 3) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 4) Next attribute increase check would have come at turn 133 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having double attacks (0) You were prevented from having corrosivity (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (473) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YET ANOTHER SCROLL LABEL) scroll of mana (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of phase door (VET POTE TONBE) scroll of standard id (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of cure (ATTACK BY THROW A GOLD COIN) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...