Heliokopis, lawful female navi Midget ------ ....@| |..d:| |....+ .....| ----+- [Heliokopi the Little Midget] St9 Dx13 Co8 In5 Wi5 Ch5 MidNavFemLaw S0 Dlvl:1 $0 HP17(17) Pw3(3) AC1 MC3 Mov12 Xp1/0 Wt141/950 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a lawful female navi Midget. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: acid resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 83% chance Wand drop chance was reduced to 94% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: saber (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29215 Monster spawn increase reached its maximum at turn 79255 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 149158 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: gang leader (freq bonus 5) The monster species that spawned more often: orange stalk (freq bonus 7) The monster species that spawned more often: priestess (freq bonus 8) The monster species that spawned more often: Teresa (freq bonus 24) The monster species that spawned more often: Frieza (freq bonus 18) The monster species that spawned more often: sloppy mold (freq bonus 40) The monster species that spawned more often: hellish lich (freq bonus 5) The monster species that spawned more often: petty wallaroo (freq bonus 10) The monster species that spawned more often: night reaver (freq bonus 9) The monster species that spawned more often: tear mold (freq bonus 6) The monster species that spawned more often: blink (freq bonus 6) The monster species that spawned more often: redditor (freq bonus 22) The monster species that spawned more often: spherical light (freq bonus 12) The monster species that spawned more often: enhanced chicken (freq bonus 5) The monster species that spawned more often: iron cock (freq bonus 5) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 10) The monster species that spawned more often: azure puddle (freq bonus 14) The monster species that spawned more often: Fierna (freq bonus 12) The monster species that spawned more often: baby tatzelworm (freq bonus 6) The monster species that spawned more often: lilac warp patch (freq bonus 16) The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: Stru-Bes The monster species that never randomly spawned: babau The monster species that never randomly spawned: mercury mushroom patch The monster species that never randomly spawned: old deep dragon The monster species that never randomly spawned: Left Ass The monster species that never randomly spawned: sand warrior The monster species that never randomly spawned: water control girl The monster species that never randomly spawned: corpser The monster species that never randomly spawned: braad spider The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 40) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 16) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 12) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 13) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 17) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 96) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 30) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 2) Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having acid resistance (0) You were prevented from having polymorph control (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin You could not have safely prayed (384) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) wedge sandals (heeled sandals) Scrolls scroll of healing (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of mana (TIP BLOKA L DA NENAVIDIT VAS) scroll of phase door (SULKEMISAIKA) scroll of standard id (GANDALF GOT EATEN BY A BLAROG) scroll of cure (NIIN VOIMME TOIMIA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Midget...