Heliokopis, neutral male randomized Wizard ------#- |....}.| |....f@| |....x.| |......| |..n...| |......| -------- [Heliokopi the Evoker] St7 Dx9 Co13 In16 Wi7 Ch11 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw29(29) AC10 MC0 Mov12 Xp1/0 Wt16/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: stun resistance You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 97% Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: matter spells (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9598 Monster spawn increase reached its maximum at turn 44951 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1129687 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: mummy (freq bonus 8) The monster species that spawned more often: desert warp patch (freq bonus 11) The monster species that spawned more often: elder air elemental (freq bonus 10) The monster species that spawned more often: red blob (freq bonus 14) The monster species that spawned more often: Keystone Inspector (freq bonus 40) The monster species that spawned more often: sludge lich (freq bonus 26) The monster species that spawned more often: pit bull (freq bonus 9) The monster species that spawned more often: Undead Sergeant (freq bonus 11) The monster species that spawned more often: special patch (freq bonus 11) The monster species that spawned more often: radioactive gnoll (freq bonus 28) The monster species that spawned more often: supreme dimensional vortex (freq bonus 10) The monster species that spawned more often: indigo colony (freq bonus 10) The monster species that spawned more often: Pos Recursive (freq bonus 13) The monster species that spawned more often: zohar sephirah (freq bonus 10) The monster species that spawned more often: lethe warp patch (freq bonus 40) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 11) The monster species that spawned more often: unlight turret (freq bonus 18) The monster species that spawned more often: bright white patch (freq bonus 22) The monster species that spawned more often: unborn soul (freq bonus 17) The monster species that spawned more often: Mister Head (freq bonus 10) The monster species that spawned more often: Mother Hydra (freq bonus 13) The monster species that never randomly spawned: Ludgera's hiking boot The monster species that never randomly spawned: lattice clan The monster species that never randomly spawned: walking cadaver The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: greater maia The monster species that never randomly spawned: null patch The monster species that never randomly spawned: bandersnatch The monster species that never randomly spawned: Dagon The monster species that never randomly spawned: big food trove The monster species that never randomly spawned: fiendish goblin The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 66) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 28) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 3) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 90) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 4) Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having stun resistance (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (263) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of mana (VM J UECM 5 O9FAD8) scroll of phase door (APOKRAR DONENIGHT) scroll of standard id (NUMB IF HITTED SERIOUS IF HURT) scroll of cure (THROW ANNOYING SEED TO MAKE WIRED) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...