Heliokopis, neutral male randomized Wizard ----- |+..| |.Z.. |..@| ----- [Heliokopi the Evoker] St9 Dx9 Co11 In15 Wi10 Ch8 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw30(30) AC-1 MC3 Mov12 Xp1/0 Wt117/1100 T1 Hallu Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a frickin' hardrocker! The highly erotic boots weld themselves to your feet! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: keen memory You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 73% Wand drop chance was reduced to 92% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 40% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: body spells (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15179 Monster spawn increase reached its maximum at turn 85899 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 750120 The monster class that cannot be genocided was mummy The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: very black hound (freq bonus 18) The monster species that spawned more often: Center of All (freq bonus 10) The monster species that spawned more often: mischievous moss (freq bonus 5) The monster species that spawned more often: noxious growth (freq bonus 3) The monster species that spawned more often: rub monster (freq bonus 5) The monster species that spawned more often: special patch (freq bonus 5) The monster species that spawned more often: indigo mushroom (freq bonus 6) The monster species that spawned more often: Gross Santana (freq bonus 10) The monster species that spawned more often: nightly growth (freq bonus 4) The monster species that spawned more often: cult leader (freq bonus 4) The monster species that spawned more often: sexy lady (freq bonus 9) The monster species that spawned more often: stationary owlbear (freq bonus 14) The monster species that spawned more often: dungeon fern sprout (freq bonus 40) The monster species that spawned more often: girly girl (freq bonus 8) The monster species that spawned more often: green puyo (freq bonus 8) The monster species that spawned more often: giant gecko (freq bonus 8) The monster species that spawned more often: powerful idiot (freq bonus 4) The monster species that spawned more often: special mold (freq bonus 4) The monster species that spawned more often: Rita's sexy sandal (freq bonus 18) The monster species that spawned more often: minx (freq bonus 10) The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: giant trapdoor spider The monster species that never randomly spawned: gypsy The monster species that never randomly spawned: above caller The monster species that never randomly spawned: petty wall beast The monster species that never randomly spawned: persian The monster species that never randomly spawned: blank mold The monster species that never randomly spawned: carnivorous flying monkey The monster species that never randomly spawned: race X The monster species that never randomly spawned: nightly mushroom The monster class that more likely to generate with musable stuff: trove The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 32) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 46) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 29) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 19) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 12) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 34) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 4) Next attribute increase check would have come at turn 646 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were disintegration-resistant You were hallucinating (0) You were prevented from having keen memory (0) You were prevented from being a stoned chiller (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cyberdemon MkIII Deluxe, Menelaos and Arioch Your deity was The Patriots You could not have safely prayed (214) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Expert) (0 of 160) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...