Heliokopis, chaotic male incantifier Unbeliever -------|- |}kk....| |kkkk.@.| |kkkk.P.. |kkkk...| |kkk....| |kkk....| --------- [Heliokopi the Rookie] St17 Dx12 Co16 In5 Wi8 Ch4 UnbIncMalCha S0 Dlvl:1 $0 HP26(26) Pw0(0) AC3 MC1 Mov12 Xp1/0 Wt166/1750 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a chaotic male incantifier Unbeliever. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: slow digestion You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 57% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: axe (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 11002 Monster spawn increase reached its maximum at turn 113122 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 643626 The monster class that cannot be genocided was trove The monster class that was spawned more often: rodent (freq bonus 6) The monster species that spawned more often: bloodthirsty soul (freq bonus 18) The monster species that spawned more often: fumblebee (freq bonus 8) The monster species that spawned more often: leocentaur shaman (freq bonus 14) The monster species that spawned more often: beedrill (freq bonus 9) The monster species that spawned more often: karmic patch (freq bonus 10) The monster species that spawned more often: clefairy (freq bonus 22) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 8) The monster species that spawned more often: undead noblewoman (freq bonus 13) The monster species that spawned more often: golden monster (freq bonus 8) The monster species that spawned more often: bugbear chieftain (freq bonus 8) The monster species that spawned more often: flame atronach (freq bonus 16) The monster species that spawned more often: swamp creature (freq bonus 20) The monster species that spawned more often: lava vortex (freq bonus 10) The monster species that spawned more often: overlord (freq bonus 7) The monster species that spawned more often: undead ninja (freq bonus 16) The monster species that spawned more often: voltaic glimmer (freq bonus 28) The monster species that spawned more often: evil warrior (freq bonus 16) The monster species that spawned more often: above caller (freq bonus 8) The monster species that spawned more often: persian (freq bonus 16) The monster species that spawned more often: sewer rat (freq bonus 9) The monster species that never randomly spawned: proper being The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: alseides The monster species that never randomly spawned: gorebelly The monster species that never randomly spawned: aquator The monster species that never randomly spawned: cursing point The monster species that never randomly spawned: ultimate destruction dino The monster species that never randomly spawned: charcoal mold The monster species that never randomly spawned: %s secret car The monster species that never randomly spawned: brown force patch The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 20) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 15) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 48) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 11) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 3) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 16) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 4) Next attribute increase check would have come at turn 529 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You were prevented from having slow digestion (0) You were prevented from drunken boxing (0) You leeched mana You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God You could not have safely prayed (88) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (LIELAIS KEIZARS IR LAUNUMS) scroll of mana (FROBOZZ MAGIC SCROLL CO) scroll of phase door (YOU WILL DIE A SLOW SLOW DEATH) scroll of standard id (STATUS DISAPER WHEN RAIN) scroll of cure (CURSED PLUS3 DOUBLE BREXIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Heliokopis the Unbeliever...