Heliokopis, chaotic male unmagic Politician --+-- |.... |.@@| |...+ ----- [Heliokopi the Voter] St12 Dx3 Co5 In7 Wi4 Ch18 PolUnmMalCha S0 Dlvl:1 $4534 HP13(13) Pw11(11) AC9 MC0 Mov12 Xp1/0 Wt40/950 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a chaotic male unmagic Politician. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 266 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 34% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: javelin (turn 115) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7045 Monster spawn increase reached its maximum at turn 50941 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 120231 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: blob (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: peacock (freq bonus 12) The monster species that spawned more often: creeping stalk (freq bonus 18) The monster species that spawned more often: dimensional portal (freq bonus 9) The monster species that spawned more often: black ogre (freq bonus 12) The monster species that spawned more often: blood wing (freq bonus 7) The monster species that spawned more often: hell buzzard (freq bonus 14) The monster species that spawned more often: rainbow eye (freq bonus 12) The monster species that spawned more often: volt stalk (freq bonus 12) The monster species that spawned more often: full-skinny beauty (freq bonus 9) The monster species that spawned more often: upper ufo part (freq bonus 10) The monster species that spawned more often: crashing ufo part (freq bonus 6) The monster species that spawned more often: tiferet sephirah (freq bonus 22) The monster species that spawned more often: groper (freq bonus 10) The monster species that spawned more often: silver golem (freq bonus 6) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 5) The monster species that spawned more often: petty migo drone (freq bonus 8) The monster species that spawned more often: firefighter (freq bonus 5) The monster species that spawned more often: antimagic patch (freq bonus 6) The monster species that spawned more often: great blue wyrm (freq bonus 8) The monster species that spawned more often: brown sentai (freq bonus 6) The monster species that never randomly spawned: manticat The monster species that never randomly spawned: unmaker The monster species that never randomly spawned: termite The monster species that never randomly spawned: red ooze The monster species that never randomly spawned: aquatic monster The monster species that never randomly spawned: Grandmaster Archon The monster species that never randomly spawned: Cthugha, the Living Flame The monster species that never randomly spawned: lightning-proof wall The monster species that never randomly spawned: friendly fire The monster species that never randomly spawned: t-a-n-k The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 21) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 12) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 8) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 8) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 29) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 196) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 88) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 2) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 9) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 9) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 12) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 16) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 5) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Next attribute increase check would have come at turn 738 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having manaleech (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism You could not have safely prayed (354) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of mana (TIP BLOKA L DA NENAVIDIT VAS) scroll of phase door (KLOCK DOCK KAPOW) scroll of standard id (ABABILA) scroll of cure (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) Spellbooks spellbook of magic missile (bronze) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Heliokopis the Politician...