Heliokopis, chaotic male veela Elph -+---- |..... |.....------- |.....@.....| |....d......| |............ ------------- [Heliokopi the Edhel] St13 Dx8 Co9 In3 Wi10 Ch5 ElpVeeMalCha S0 Dlvl:1 $0 HP19(19) Pw9(9) AC7 MC2 Mov12 Xp1/0 Wt80/1200 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a chaotic male veela Elph. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 65% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18773 Monster spawn increase reached its maximum at turn 56558 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1122672 The monster class that cannot be genocided was ghost The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: bouncing mine (freq bonus 7) The monster species that spawned more often: multi-hued colony (freq bonus 5) The monster species that spawned more often: wood nymphomaniac (freq bonus 20) The monster species that spawned more often: large racoon dog (freq bonus 5) The monster species that spawned more often: psychic stalk (freq bonus 3) The monster species that spawned more often: hobbit king (freq bonus 12) The monster species that spawned more often: gas bomb (freq bonus 10) The monster species that spawned more often: Inu Yasha (freq bonus 8) The monster species that spawned more often: unnethackplus horror (freq bonus 8) The monster species that spawned more often: wood elf hunter (freq bonus 3) The monster species that spawned more often: gray warp fungus (freq bonus 8) The monster species that spawned more often: slayer (freq bonus 9) The monster species that spawned more often: master quylthulg (freq bonus 6) The monster species that spawned more often: Archplanetar (freq bonus 4) The monster species that spawned more often: ancient blood dragon (freq bonus 4) The monster species that spawned more often: zebra spider (freq bonus 4) The monster species that spawned more often: black ones (freq bonus 10) The monster species that spawned more often: Ina (freq bonus 3) The monster species that spawned more often: hidden mold (freq bonus 4) The monster species that spawned more often: magma demon (freq bonus 4) The monster species that never randomly spawned: dreadlord The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: threshold force fungus The monster species that never randomly spawned: Dimdrel, Queen of Trolls The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: lilac growth The monster species that never randomly spawned: mana warp fungus The monster species that never randomly spawned: swamp inhabitant The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: eastern night sparrow The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 34) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 18) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 20) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 43) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 2) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 2) Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere You could not have safely prayed (1630) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Elph...