Heliokopis, neutral male gnomish Wizard -----.----- |.........| |.........| |.........| |@f.......| |.........- |$........| ----------- [Heliokopi the Evoker] St11 Dx15 Co14 In24 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 204 Potion identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 358 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 88% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10912 Monster spawn increase reached its maximum at turn 39087 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 56202 The monster class that cannot be genocided was piercer The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: Nightly Kop (freq bonus 4) The monster species that spawned more often: tome of annihilation (freq bonus 8) The monster species that spawned more often: Sofia (freq bonus 14) The monster species that spawned more often: giant leopard (freq bonus 10) The monster species that spawned more often: glowing warp fungus (freq bonus 16) The monster species that spawned more often: petty boobed mimic (freq bonus 12) The monster species that spawned more often: white warp patch (freq bonus 6) The monster species that spawned more often: petty blinking eye (freq bonus 7) The monster species that spawned more often: binah sephirah (freq bonus 11) The monster species that spawned more often: ghostly wolf (freq bonus 14) The monster species that spawned more often: Gazer Akai (freq bonus 4) The monster species that spawned more often: weremimic (freq bonus 12) The monster species that spawned more often: coal miner (freq bonus 8) The monster species that spawned more often: personal guard (freq bonus 6) The monster species that spawned more often: undead ranger (freq bonus 7) The monster species that spawned more often: mind patch (freq bonus 4) The monster species that spawned more often: sucker colony (freq bonus 12) The monster species that spawned more often: destroyer (freq bonus 24) The monster species that spawned more often: epidote mushroom (freq bonus 10) The monster species that spawned more often: kobold chieftain (freq bonus 8) The monster species that never randomly spawned: carnivorous ape The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: division jedi The monster species that never randomly spawned: baelnorn The monster species that never randomly spawned: noxious growth The monster species that never randomly spawned: Kyosuke Kagami The monster species that never randomly spawned: multicolor grue The monster species that never randomly spawned: freezer bot The monster species that never randomly spawned: doraemon The monster species that never randomly spawned: mooncalf The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 26) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 23) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 15) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 5) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 5) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 22) Next attribute increase check would have come at turn 2257 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...