Heliokopis, neutral male gnomish Wizard ---------- .......f@| |........| ......{.$+ ---------- [Heliokopi the Evoker] St5 Dx12 Co16 In16 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 183 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 52% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15606 Monster spawn increase reached its maximum at turn 43394 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2303700 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: jabberwock (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 4) The monster species that spawned more often: tomb creeper (freq bonus 40) The monster species that spawned more often: master swordsman (freq bonus 10) The monster species that spawned more often: gnomelin (freq bonus 6) The monster species that spawned more often: flying skeleton fish (freq bonus 7) The monster species that spawned more often: skeleton naga (freq bonus 6) The monster species that spawned more often: gladiator (freq bonus 12) The monster species that spawned more often: god (freq bonus 10) The monster species that spawned more often: hobbit merchant (freq bonus 12) The monster species that spawned more often: big bill (freq bonus 22) The monster species that spawned more often: little tyrannosaurus (freq bonus 6) The monster species that spawned more often: volt patch (freq bonus 12) The monster species that spawned more often: young adult water dragon (freq bonus 8) The monster species that spawned more often: deathwalker battlemaster (freq bonus 6) The monster species that spawned more often: priestess mummy (freq bonus 6) The monster species that spawned more often: grandmaster lichen (freq bonus 14) The monster species that spawned more often: colorless fungus (freq bonus 18) The monster species that spawned more often: chthonian (freq bonus 6) The monster species that spawned more often: low snotling (freq bonus 12) The monster species that spawned more often: legion devil cutter (freq bonus 5) The monster species that spawned more often: leader badger (freq bonus 7) The monster species that never randomly spawned: hidden zruty The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: Lukas The monster species that never randomly spawned: grandmaster lich The monster species that never randomly spawned: yellow pseudodragon The monster species that never randomly spawned: blood brothers The monster species that never randomly spawned: young adult boy The monster species that never randomly spawned: all-common trapdoor spider The monster species that never randomly spawned: force stalker The monster species that never randomly spawned: quaestor The monster class that more likely to generate with musable stuff: cockatrice The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 13) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 15) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 9) Next attribute increase check would have come at turn 548 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...