Heliokopis, neutral male gnomish Wizard ----- |...| ...@| |..f| |... |...| ----- [Heliokopi the Evoker] St3 Dx15 Co10 In16 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt49/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 32 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 52% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25681 Monster spawn increase reached its maximum at turn 47907 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 328141 The monster class that cannot be genocided was snake The monster class that was spawned more often: dragon (freq bonus 6) The monster species that spawned more often: Wang the Raalgon (freq bonus 10) The monster species that spawned more often: elder fire elemental (freq bonus 26) The monster species that spawned more often: Antje's sneaker (freq bonus 32) The monster species that spawned more often: snake sniper (freq bonus 8) The monster species that spawned more often: Ina (freq bonus 18) The monster species that spawned more often: karmic warp fungus (freq bonus 14) The monster species that spawned more often: ethereal trove (freq bonus 36) The monster species that spawned more often: clairvoyant (freq bonus 16) The monster species that spawned more often: wimp-imp (freq bonus 20) The monster species that spawned more often: purple wraith (freq bonus 18) The monster species that spawned more often: gonadic deva (freq bonus 8) The monster species that spawned more often: pustulent spore (freq bonus 10) The monster species that spawned more often: raticlaw (freq bonus 18) The monster species that spawned more often: lightning point (freq bonus 20) The monster species that spawned more often: nether vortex (freq bonus 8) The monster species that spawned more often: Jonas (freq bonus 9) The monster species that spawned more often: gloppy turret (freq bonus 20) The monster species that spawned more often: hiding wood nymph (freq bonus 13) The monster species that spawned more often: scarab (freq bonus 16) The monster species that spawned more often: legion devil zapper (freq bonus 7) The monster species that never randomly spawned: Five-Man The monster species that never randomly spawned: knight templar The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: staryu The monster species that never randomly spawned: novel mold The monster species that never randomly spawned: cure slime The monster species that never randomly spawned: argonian The monster species that never randomly spawned: concrete sentai The monster species that never randomly spawned: funny lady The monster species that never randomly spawned: radiant patch The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 53) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 5) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 2) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 75) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 6) Next attribute increase check would have come at turn 561 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...