Heliokopis, neutral male gnomish Wizard --.-- |.@.. |f.(| |.... ----- [Heliokopi the Evoker] St11 Dx17 Co14 In23 Wi9 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC6 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 84% chance Wand drop chance was reduced to 65% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18377 Monster spawn increase reached its maximum at turn 128747 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1513540 The monster class that cannot be genocided was snake The monster class that was spawned more often: jelly (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: vile sewer pygmy (freq bonus 3) The monster species that spawned more often: gnome mummy (freq bonus 4) The monster species that spawned more often: flesh archer (freq bonus 6) The monster species that spawned more often: wyvern (freq bonus 10) The monster species that spawned more often: red spore (freq bonus 4) The monster species that spawned more often: topaz growth (freq bonus 20) The monster species that spawned more often: wing baddie (freq bonus 7) The monster species that spawned more often: eye of the hurricane (freq bonus 24) The monster species that spawned more often: large shocking sphere (freq bonus 6) The monster species that spawned more often: silver warp fungus (freq bonus 5) The monster species that spawned more often: yellow laser (freq bonus 8) The monster species that spawned more often: bloodthirsty soul (freq bonus 6) The monster species that spawned more often: flame archer (freq bonus 3) The monster species that spawned more often: sky dragon (freq bonus 3) The monster species that spawned more often: drug abuser (freq bonus 8) The monster species that spawned more often: jelly (freq bonus 4) The monster species that spawned more often: infused mastodon (freq bonus 24) The monster species that spawned more often: tattered lurker (freq bonus 3) The monster species that spawned more often: roadblock fungus (freq bonus 4) The monster species that spawned more often: metal babau (freq bonus 7) The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: felltwin The monster species that never randomly spawned: night slinger The monster species that never randomly spawned: carrion creeper The monster species that never randomly spawned: jolteon The monster species that never randomly spawned: toxic mold The monster species that never randomly spawned: chameleon The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: shining piercer The monster species that never randomly spawned: secluded force patch The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 15) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 2) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 14) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 11) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 2) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 2) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 1) Next attribute increase check would have come at turn 1206 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (117) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...