Heliokopis, neutral male gnomish Wizard --------- |.......| |.....f.| |....@..| --------- [Heliokopi the Evoker] St9 Dx13 Co9 In18 Wi4 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 216 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 73% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22115 Monster spawn increase reached its maximum at turn 46160 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 746080 The monster class that cannot be genocided was xorn The monster class that was spawned more often: vampire (freq bonus 3) The monster color that was spawned more often: brown (freq bonus 8) The monster species that spawned more often: serpent magus (freq bonus 15) The monster species that spawned more often: autocube (freq bonus 18) The monster species that spawned more often: giant pygmy (freq bonus 6) The monster species that spawned more often: long worm (freq bonus 4) The monster species that spawned more often: agate growth (freq bonus 4) The monster species that spawned more often: furry jaguar (freq bonus 10) The monster species that spawned more often: illithid (freq bonus 5) The monster species that spawned more often: auto-roller (freq bonus 12) The monster species that spawned more often: yellow colony (freq bonus 6) The monster species that spawned more often: Miss Youngdragon (freq bonus 4) The monster species that spawned more often: Uniform Kop (freq bonus 10) The monster species that spawned more often: very old cyan dragon (freq bonus 7) The monster species that spawned more often: hyper sable cat (freq bonus 10) The monster species that spawned more often: car thief (freq bonus 5) The monster species that spawned more often: bronze colossus (freq bonus 10) The monster species that spawned more often: mesa flier (freq bonus 8) The monster species that spawned more often: soft warp fungus (freq bonus 12) The monster species that spawned more often: green naga hatchling (freq bonus 6) The monster species that spawned more often: powergas turret (freq bonus 4) The monster species that spawned more often: Lucifer (freq bonus 5) The monster species that never randomly spawned: elven shade The monster species that never randomly spawned: water phalanx The monster species that never randomly spawned: shimmering patch The monster species that never randomly spawned: vision The monster species that never randomly spawned: blue slime The monster species that never randomly spawned: creeping sapphire gems The monster species that never randomly spawned: pseudo-nice crone The monster species that never randomly spawned: freezer snake The monster species that never randomly spawned: sloppy growth The monster species that never randomly spawned: footpad The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 325) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 15) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 28) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 2) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 12) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 35) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 5) Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (484) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...