Heliokopis, neutral male gnomish Wizard -------.------- .............| |...........`.+ |.............| |@f...........| --------------- [Heliokopi the Evoker] St6 Dx7 Co9 In12 Wi5 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt49/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49817 Monster spawn increase reached its maximum at turn 90634 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 260480 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: green starlit sky (freq bonus 10) The monster species that spawned more often: jade monk (freq bonus 12) The monster species that spawned more often: purple crocodile (freq bonus 12) The monster species that spawned more often: guardian ant (freq bonus 5) The monster species that spawned more often: bloodsucker (freq bonus 5) The monster species that spawned more often: young adult blue dragon (freq bonus 8) The monster species that spawned more often: creeping garnet gems (freq bonus 18) The monster species that spawned more often: ogre shaman (freq bonus 14) The monster species that spawned more often: disgusting spore (freq bonus 7) The monster species that spawned more often: sphinx (freq bonus 5) The monster species that spawned more often: akkad (freq bonus 4) The monster species that spawned more often: giant force bat (freq bonus 4) The monster species that spawned more often: snore force patch (freq bonus 12) The monster species that spawned more often: Sabrain (freq bonus 10) The monster species that spawned more often: steam-powered missile sentry (freq bonus 10) The monster species that spawned more often: scorching archer (freq bonus 7) The monster species that spawned more often: stoning sphere (freq bonus 32) The monster species that spawned more often: aewrog (freq bonus 5) The monster species that spawned more often: young unicorn (freq bonus 7) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 10) The monster species that never randomly spawned: black naga The monster species that never randomly spawned: high spore The monster species that never randomly spawned: siena growth The monster species that never randomly spawned: Mister Also Matte The monster species that never randomly spawned: horrible ghost The monster species that never randomly spawned: superstitious person The monster species that never randomly spawned: glass piercer The monster species that never randomly spawned: diabolic potato The monster species that never randomly spawned: undead kangaroo The monster species that never randomly spawned: energy colony The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 81) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 16) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 5) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 2) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 12) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 3) Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (967) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...