Heliokopis, neutral male gnomish Wizard -.---- |....| ---....| |......+ .?....| -...f| |..@.| ------ [Heliokopi the Evoker] St7 Dx16 Co16 In19 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC2 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 152 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29875 Monster spawn increase reached its maximum at turn 76674 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 243909 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: stictopus (freq bonus 6) The monster species that spawned more often: conjurer (freq bonus 8) The monster species that spawned more often: ravenous ant (freq bonus 14) The monster species that spawned more often: string-tanga prostitute (freq bonus 3) The monster species that spawned more often: ice growth (freq bonus 20) The monster species that spawned more often: hidden engulfitrice (freq bonus 12) The monster species that spawned more often: tunnel terror (freq bonus 10) The monster species that spawned more often: blood-colored jelly (freq bonus 9) The monster species that spawned more often: undead electric mage (freq bonus 12) The monster species that spawned more often: frost wall (freq bonus 8) The monster species that spawned more often: slow warp fungus (freq bonus 10) The monster species that spawned more often: bloodseeker (freq bonus 6) The monster species that spawned more often: mini chickatrice (freq bonus 4) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 4) The monster species that spawned more often: eastern ogre (freq bonus 8) The monster species that spawned more often: horadrim ancient (freq bonus 40) The monster species that spawned more often: blue-green growth (freq bonus 10) The monster species that spawned more often: large puma (freq bonus 4) The monster species that spawned more often: disgusting growth (freq bonus 20) The monster species that spawned more often: quill bear (freq bonus 20) The monster species that never randomly spawned: dark growth The monster species that never randomly spawned: little boy The monster species that never randomly spawned: horde mumak The monster species that never randomly spawned: black monster The monster species that never randomly spawned: herbalist The monster species that never randomly spawned: armor-piercing monster The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: Greta The monster species that never randomly spawned: goblin leader The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 84) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 142) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 14) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 10) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 11) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 5) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 1) Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (66) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...