Heliokopis, neutral male gnomish Wizard --------- ......... |:f.....| |.@...... --------- [Heliokopi the Evoker] St11 Dx9 Co8 In21 Wi6 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 50% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40395 Monster spawn increase reached its maximum at turn 72476 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 344484 The monster class that cannot be genocided was mummy The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: pink naga (freq bonus 4) The monster species that spawned more often: chasing minotaur (freq bonus 20) The monster species that spawned more often: greater astral elemental (freq bonus 6) The monster species that spawned more often: green beetle (freq bonus 5) The monster species that spawned more often: pusher fly (freq bonus 4) The monster species that spawned more often: crystal hound (freq bonus 7) The monster species that spawned more often: petty black panther (freq bonus 10) The monster species that spawned more often: spirit naga hatchling (freq bonus 16) The monster species that spawned more often: blue-red patch (freq bonus 4) The monster species that spawned more often: disrupter turret (freq bonus 6) The monster species that spawned more often: toxic warp fungus (freq bonus 6) The monster species that spawned more often: teacher (freq bonus 16) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 8) The monster species that spawned more often: evasive camel (freq bonus 20) The monster species that spawned more often: colorless mushroom patch (freq bonus 4) The monster species that spawned more often: dnethack horror (freq bonus 10) The monster species that spawned more often: mega cockroach (freq bonus 5) The monster species that spawned more often: Schalotte (freq bonus 7) The monster species that spawned more often: dream fungus (freq bonus 6) The monster species that spawned more often: hole warp patch (freq bonus 12) The monster species that never randomly spawned: nazi SS agent The monster species that never randomly spawned: nature girl The monster species that never randomly spawned: porter tear vortex The monster species that never randomly spawned: blue blob The monster species that never randomly spawned: manga lady The monster species that never randomly spawned: real corpse hound The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: old gray dragon The monster species that never randomly spawned: shadow shape The monster species that never randomly spawned: really dangerous force fungus The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 37) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 39) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 18) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 27) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 9) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 7) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 6) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 3) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 18) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 79) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Next attribute increase check would have come at turn 1104 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (560) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...