Heliokopis, neutral male gnomish Wizard --------- |.......| |.......| |.......| |..f....| |r@...... |.......| --------- [Heliokopi the Evoker] St5 Dx15 Co18 In23 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 79% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 96% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50606 Monster spawn increase reached its maximum at turn 183666 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 691185 The monster class that cannot be genocided was lich The monster class that was spawned more often: naga (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: iron slime (freq bonus 28) The monster species that spawned more often: undead bosmer (freq bonus 10) The monster species that spawned more often: reloading turret (freq bonus 8) The monster species that spawned more often: petty termite (freq bonus 6) The monster species that spawned more often: sudden appearer (freq bonus 8) The monster species that spawned more often: disenchanter warp patch (freq bonus 6) The monster species that spawned more often: Inspector Kriminologist (freq bonus 12) The monster species that spawned more often: kiri mochi (freq bonus 6) The monster species that spawned more often: fatal attraction turret (freq bonus 10) The monster species that spawned more often: low priest (freq bonus 6) The monster species that spawned more often: tortoise (freq bonus 10) The monster species that spawned more often: petty rhumbat (freq bonus 7) The monster species that spawned more often: Jauffre (freq bonus 6) The monster species that spawned more often: unknown mimic (freq bonus 6) The monster species that spawned more often: max one (freq bonus 8) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 4) The monster species that spawned more often: giant copper scorpio (freq bonus 6) The monster species that spawned more often: evasive enclave officer (freq bonus 5) The monster species that spawned more often: Alex (freq bonus 4) The monster species that spawned more often: siena force fungus (freq bonus 4) The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: lilac spore The monster species that never randomly spawned: squealer The monster species that never randomly spawned: petty living wall The monster species that never randomly spawned: albino roach The monster species that never randomly spawned: rabid cow The monster species that never randomly spawned: large beetle The monster species that never randomly spawned: petit pseudo rat The monster species that never randomly spawned: warty colony The monster species that never randomly spawned: evasive vampire The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 16) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 5) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 2) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 73) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 10) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...