Heliokopis, neutral male gnomish Wizard ---.- |.... |.@.| |f..| ----- [Heliokopi the Evoker] St8 Dx9 Co6 In15 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 53 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 117 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21168 Monster spawn increase reached its maximum at turn 65885 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 105976 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: crater force fungus (freq bonus 6) The monster species that spawned more often: giant hunter ant (freq bonus 12) The monster species that spawned more often: apprentice dark wall (freq bonus 5) The monster species that spawned more often: desert growth (freq bonus 9) The monster species that spawned more often: rainbow to (freq bonus 14) The monster species that spawned more often: petty stained jelly (freq bonus 10) The monster species that spawned more often: petty boobed permamimic (freq bonus 8) The monster species that spawned more often: supreme metroid (freq bonus 10) The monster species that spawned more often: swarm nymph (freq bonus 5) The monster species that spawned more often: fourth-wall breaker (freq bonus 5) The monster species that spawned more often: Malkantet (freq bonus 40) The monster species that spawned more often: wooden fungus (freq bonus 14) The monster species that spawned more often: swamp kappa (freq bonus 21) The monster species that spawned more often: petro warp fungus (freq bonus 18) The monster species that spawned more often: giant stone crusher (freq bonus 9) The monster species that spawned more often: Yamata no Orochi (freq bonus 5) The monster species that spawned more often: megademon (freq bonus 8) The monster species that spawned more often: low rub monster (freq bonus 12) The monster species that spawned more often: ego ice troll (freq bonus 18) The monster species that spawned more often: mirror fungus (freq bonus 6) The monster species that never randomly spawned: The Lucky Hobbit The monster species that never randomly spawned: turkish lady The monster species that never randomly spawned: japanese girl The monster species that never randomly spawned: semi-novice warrior The monster species that never randomly spawned: phaser stalk The monster species that never randomly spawned: totally bad stalk The monster species that never randomly spawned: vermicious knid The monster species that never randomly spawned: stalker girl The monster species that never randomly spawned: vampire bunny The monster species that never randomly spawned: zone eater The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 2) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 10) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 7) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 25) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 61) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 71) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 22) Next attribute increase check would have come at turn 967 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...