Heliokopis, neutral male gnomish Wizard ---------------- |.......$......+ |..............| |.@............| |f.............| |..............+ |..F...........| ---------------- [Heliokopi the Evoker] St9 Dx13 Co11 In16 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 180 Amulet drop chance was reduced to 99% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34700 Monster spawn increase reached its maximum at turn 116857 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1526250 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: angelic being (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: trelon (freq bonus 3) The monster species that spawned more often: the Rat King (freq bonus 10) The monster species that spawned more often: rotated shaman (freq bonus 6) The monster species that spawned more often: infused mastodon (freq bonus 8) The monster species that spawned more often: snowball thrower (freq bonus 28) The monster species that spawned more often: slut (freq bonus 4) The monster species that spawned more often: swamp fern (freq bonus 8) The monster species that spawned more often: corpse fish (freq bonus 12) The monster species that spawned more often: obnoxious naiad (freq bonus 5) The monster species that spawned more often: bumbling priest (freq bonus 12) The monster species that spawned more often: sky whale (freq bonus 6) The monster species that spawned more often: hairy mushroom (freq bonus 4) The monster species that spawned more often: bully mimic (freq bonus 4) The monster species that spawned more often: dark elven lord (freq bonus 40) The monster species that spawned more often: leprechaun elder (freq bonus 8) The monster species that spawned more often: drolem (freq bonus 4) The monster species that spawned more often: tree beetle (freq bonus 10) The monster species that spawned more often: warrior of the dawn (freq bonus 4) The monster species that spawned more often: ambush thief (freq bonus 3) The monster species that spawned more often: Denise (freq bonus 8) The monster species that never randomly spawned: glare warp patch The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: teal fungus The monster species that never randomly spawned: vandal The monster species that never randomly spawned: normal gnome The monster species that never randomly spawned: celestial vortex The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: grand wraith The monster species that never randomly spawned: red storm The monster species that never randomly spawned: stygian fury The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 61) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 15) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 44) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 18) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 64) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 4) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 12) Next attribute increase check would have come at turn 1063 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...