Heliokopis, neutral male gnomish Wizard -------- ...@...| |.f$..Z| .......| -------- [Heliokopi the Evoker] St7 Dx10 Co7 In12 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 68% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 4735 Monster spawn increase reached its maximum at turn 33629 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 364800 The monster class that cannot be genocided was xan or other mythical/fantastic insect Today, this monster class was always generated invisible: golem The monster class that was spawned more often: archfiend (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: gaiden master (freq bonus 28) The monster species that spawned more often: silver hulk (freq bonus 2) The monster species that spawned more often: baby glowing dragon (freq bonus 8) The monster species that spawned more often: giant silver dragonfly (freq bonus 4) The monster species that spawned more often: water growth (freq bonus 4) The monster species that spawned more often: yellow jelly (freq bonus 3) The monster species that spawned more often: ivory monk (freq bonus 4) The monster species that spawned more often: sweeping eye (freq bonus 4) The monster species that spawned more often: four-tentacle hententmon (freq bonus 5) The monster species that spawned more often: clear worm mass (freq bonus 8) The monster species that spawned more often: blade urchin (freq bonus 6) The monster species that spawned more often: funnel net spider (freq bonus 5) The monster species that spawned more often: cheater wolf (freq bonus 3) The monster species that spawned more often: green firebird (freq bonus 18) The monster species that spawned more often: blade naga hatchling (freq bonus 10) The monster species that spawned more often: riding pseudodragon (freq bonus 16) The monster species that spawned more often: ice bear cub (freq bonus 6) The monster species that spawned more often: half-dragon zombie (freq bonus 12) The monster species that spawned more often: bimmeling rat (freq bonus 6) The monster species that spawned more often: flesh golem (freq bonus 16) The monster species that never randomly spawned: H. The monster species that never randomly spawned: marten The monster species that never randomly spawned: gremlin curser The monster species that never randomly spawned: giant green ant The monster species that never randomly spawned: forest maggot The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: rod mimic The monster species that never randomly spawned: garo master The monster species that never randomly spawned: tunneling worm The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 399) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 63) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 32) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 4) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 2) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 100) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Next attribute increase check would have come at turn 1186 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...