Heliokopis, neutral male gnomish Wizard ----------- |.........| |..@....$.- |..f......| ------- --- [Heliokopi the Evoker] St9 Dx11 Co16 In15 Wi4 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 52% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33093 Monster spawn increase reached its maximum at turn 83003 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 81840 The monster class that cannot be genocided was kobold The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: colossus (freq bonus 5) The monster species that spawned more often: pale mushroom (freq bonus 12) The monster species that spawned more often: indigo stalk (freq bonus 3) The monster species that spawned more often: black bear cub (freq bonus 4) The monster species that spawned more often: thighs (freq bonus 20) The monster species that spawned more often: centaur lord (freq bonus 10) The monster species that spawned more often: tear warp patch (freq bonus 3) The monster species that spawned more often: ultramarine fungus (freq bonus 7) The monster species that spawned more often: grass elemental (freq bonus 10) The monster species that spawned more often: dungeon fern (freq bonus 3) The monster species that spawned more often: ancient psychic dragon (freq bonus 8) The monster species that spawned more often: functioning babelfish (freq bonus 5) The monster species that spawned more often: vamp mimic (freq bonus 14) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 6) The monster species that spawned more often: luck flayer (freq bonus 3) The monster species that spawned more often: taker warp fungus (freq bonus 3) The monster species that spawned more often: completely bad monster (freq bonus 5) The monster species that spawned more often: highway sharpshooter (freq bonus 3) The monster species that spawned more often: Roxy Greta (freq bonus 2) The monster species that spawned more often: big rhaumbusun (freq bonus 3) The monster species that never randomly spawned: blast dream turret The monster species that never randomly spawned: wrinkled stalk The monster species that never randomly spawned: shard mold The monster species that never randomly spawned: fake mushroom The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: voracious bee The monster species that never randomly spawned: dark stalk The monster species that never randomly spawned: flying asshole The monster species that never randomly spawned: Evillan The monster species that never randomly spawned: gremffin The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 189) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 10) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 9) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 83) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 2) Next attribute increase check would have come at turn 891 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (54) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...