Heliokopis, neutral male gnomish Wizard --.--.------ .........#.| |........... |......@...| |.......fF.+ ------------ [Heliokopi the Evoker] St8 Dx13 Co5 In13 Wi7 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 77% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 79% Ring drop chance was reduced to 63% Wand drop chance was reduced to 53% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22280 Monster spawn increase reached its maximum at turn 57145 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 333060 The monster class that cannot be genocided was dragon The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: yellow centipede (freq bonus 5) The monster species that spawned more often: jiangshi (freq bonus 16) The monster species that spawned more often: opal fungus (freq bonus 6) The monster species that spawned more often: undead diver (freq bonus 8) The monster species that spawned more often: Wolf-Man packleader (freq bonus 5) The monster species that spawned more often: grove guardian (freq bonus 12) The monster species that spawned more often: agent black colony (freq bonus 5) The monster species that spawned more often: Prostetnik Vogon Jeltz (freq bonus 12) The monster species that spawned more often: christmas child (freq bonus 20) The monster species that spawned more often: undead healer (freq bonus 10) The monster species that spawned more often: slimy stalk (freq bonus 7) The monster species that spawned more often: orange stalk (freq bonus 12) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 6) The monster species that spawned more often: petty komodo dragon (freq bonus 12) The monster species that spawned more often: spirit drinker (freq bonus 5) The monster species that spawned more often: fire gazer (freq bonus 8) The monster species that spawned more often: admonisher (freq bonus 16) The monster species that spawned more often: Meltem (freq bonus 8) The monster species that spawned more often: cursed force fungus (freq bonus 10) The monster species that spawned more often: eraser monster (freq bonus 11) The monster species that never randomly spawned: blank fungus The monster species that never randomly spawned: gray fungus The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: sepia spore The monster species that never randomly spawned: venom eye The monster species that never randomly spawned: violet stalk The monster species that never randomly spawned: big weapon trove The monster species that never randomly spawned: nasty vortex The monster species that never randomly spawned: centaur shaman The monster species that never randomly spawned: healing water nymph The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 150) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 19) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 12) Next attribute increase check would have come at turn 213 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (456) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...