Heliokopis, neutral male gnomish Wizard ------ |....| +....| |f./.| .@...| --+--- [Heliokopi the Evoker] St8 Dx10 Co16 In23 Wi5 Ch8 WizGnoMalNeu S9 Dlvl:1 $9 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 9 gold pieces. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 1280 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25633 Monster spawn increase reached its maximum at turn 55434 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 267242 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: (null) (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: giant rotting jellyfish (freq bonus 5) The monster species that spawned more often: Carina (freq bonus 12) The monster species that spawned more often: ogre shadow thief (freq bonus 3) The monster species that spawned more often: treasury golem (freq bonus 6) The monster species that spawned more often: petty unhandled exception (freq bonus 8) The monster species that spawned more often: ghost bat (freq bonus 5) The monster species that spawned more often: dragonball kid (freq bonus 14) The monster species that spawned more often: dark mimic (freq bonus 2) The monster species that spawned more often: agate colony (freq bonus 10) The monster species that spawned more often: void growth (freq bonus 6) The monster species that spawned more often: blood sprout (freq bonus 6) The monster species that spawned more often: real gravity hound (freq bonus 5) The monster species that spawned more often: Waldinach (freq bonus 3) The monster species that spawned more often: undead naga (freq bonus 2) The monster species that spawned more often: wereflyfish (freq bonus 3) The monster species that spawned more often: thestral (freq bonus 6) The monster species that spawned more often: bad stalk (freq bonus 4) The monster species that spawned more often: spirit thrower (freq bonus 10) The monster species that spawned more often: pidgeot (freq bonus 6) The monster species that spawned more often: inertia drake (freq bonus 8) The monster species that never randomly spawned: Orochimaru, the Snake Ninja The monster species that never randomly spawned: tiferet sephirah The monster species that never randomly spawned: eldritch mind flayer The monster species that never randomly spawned: psycho turret The monster species that never randomly spawned: hidden bat The monster species that never randomly spawned: white slime The monster species that never randomly spawned: wind growth The monster species that never randomly spawned: Jiraiya, the Frog Hermit The monster species that never randomly spawned: real crystal hound The monster species that never randomly spawned: hole mushroom The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 36) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 21) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 11) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 3) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 5) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 10) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 68) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 3) Next attribute increase check would have come at turn 842 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1092) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...