Heliokopis, neutral male gnomish Wizard - . ---#- .f.. |@# |#.. --- [Heliokopi the Evoker] St9 Dx13 Co6 In14 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt50/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 35 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 95% Potion drop chance was reduced to 42% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 70% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22596 Monster spawn increase reached its maximum at turn 63374 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1247384 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: dark stalker (freq bonus 6) The monster species that spawned more often: riot breaker (freq bonus 20) The monster species that spawned more often: brown naga hatchling (freq bonus 6) The monster species that spawned more often: very old green dragon (freq bonus 6) The monster species that spawned more often: vile archer (freq bonus 12) The monster species that spawned more often: wind mushroom (freq bonus 12) The monster species that spawned more often: pain master (freq bonus 10) The monster species that spawned more often: orange warp patch (freq bonus 7) The monster species that spawned more often: petty boo (freq bonus 8) The monster species that spawned more often: firewall (freq bonus 6) The monster species that spawned more often: mahou shonen (freq bonus 6) The monster species that spawned more often: ent (freq bonus 7) The monster species that spawned more often: type (freq bonus 14) The monster species that spawned more often: mimic (freq bonus 9) The monster species that spawned more often: sharpshooter (freq bonus 10) The monster species that spawned more often: citykiller turret (freq bonus 16) The monster species that spawned more often: antimagic fungus (freq bonus 9) The monster species that spawned more often: evasive airborne parrot (freq bonus 12) The monster species that spawned more often: wimp (freq bonus 24) The monster species that spawned more often: gorgon (freq bonus 5) The monster species that never randomly spawned: dark juraian druid The monster species that never randomly spawned: antimagic stalk The monster species that never randomly spawned: trap snake The monster species that never randomly spawned: chaos plague bearer The monster species that never randomly spawned: The Grand Inquisitor The monster species that never randomly spawned: Robo-Ky The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: forgotten snake The monster species that never randomly spawned: Sadako The monster species that never randomly spawned: psycho rubber The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 18) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 45) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 13) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 97) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 31) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 8) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 76) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 4) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (569) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...