Heliokopis, neutral male gnomish Wizard ----- |.... ....| |@.$+ --f-- . .. . .. .. --- [Heliokopi the Evoker] St5 Dx12 Co16 In17 Wi7 Ch5 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Ring drop chance was reduced to 94% Potion drop chance was reduced to 86% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35870 Monster spawn increase reached its maximum at turn 65977 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1492250 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: nightly colony (freq bonus 10) The monster species that spawned more often: hidden spore (freq bonus 6) The monster species that spawned more often: aqua kobold (freq bonus 2) The monster species that spawned more often: dwarven wight (freq bonus 8) The monster species that spawned more often: volt force patch (freq bonus 5) The monster species that spawned more often: baby yellow dragon (freq bonus 8) The monster species that spawned more often: ice girl (freq bonus 3) The monster species that spawned more often: sucker fungus (freq bonus 20) The monster species that spawned more often: satanic door (freq bonus 4) The monster species that spawned more often: undead bard (freq bonus 2) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 6) The monster species that spawned more often: fighter ant (freq bonus 3) The monster species that spawned more often: Demonic Angel (freq bonus 6) The monster species that spawned more often: bloodthirsty vampire (freq bonus 3) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 6) The monster species that spawned more often: ice toad (freq bonus 4) The monster species that spawned more often: grey snake (freq bonus 16) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 3) The monster species that spawned more often: nukvah sephirah (freq bonus 10) The monster species that spawned more often: corrupted shambler (freq bonus 24) The monster species that never randomly spawned: gun chick The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: UNIX Kernel The monster species that never randomly spawned: giant red frog The monster species that never randomly spawned: atlantean The monster species that never randomly spawned: undead jester The monster species that never randomly spawned: double meanie The monster species that never randomly spawned: inertia stalk The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: death impacter The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 419) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 17) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 20) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 15) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 11) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 8) Next attribute increase check would have come at turn 897 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (245) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - detect monsters 4 divine 4% 300% c - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...