Heliokopis, neutral male gnomish Wizard - --+-- |..c.f| |(...@. |.....| ------- [Heliokopi the Evoker] St9 Dx17 Co8 In15 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC6 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 65% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40805 Monster spawn increase reached its maximum at turn 67212 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 348721 The monster class that cannot be genocided was blob The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: glib trove (freq bonus 3) The monster species that spawned more often: asphynx (freq bonus 12) The monster species that spawned more often: bacterioid turret (freq bonus 5) The monster species that spawned more often: Gloeckle (freq bonus 4) The monster species that spawned more often: knapsack sheep (freq bonus 6) The monster species that spawned more often: swamp fern sprout (freq bonus 3) The monster species that spawned more often: Flo-ooo (freq bonus 5) The monster species that spawned more often: small tarantula (freq bonus 7) The monster species that spawned more often: Holy Planetar (freq bonus 5) The monster species that spawned more often: celestial clarion (freq bonus 6) The monster species that spawned more often: pale phalanx (freq bonus 5) The monster species that spawned more often: pirate (freq bonus 4) The monster species that spawned more often: Dorothea (freq bonus 4) The monster species that spawned more often: Jutta flax (freq bonus 26) The monster species that spawned more often: petty stained jelly (freq bonus 9) The monster species that spawned more often: pesky undead devilfish (freq bonus 10) The monster species that spawned more often: dead fish (freq bonus 6) The monster species that spawned more often: maggot (freq bonus 4) The monster species that spawned more often: rotting horror (freq bonus 7) The monster species that spawned more often: sand wall (freq bonus 10) The monster species that never randomly spawned: radiation eye The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: red kite The monster species that never randomly spawned: bright white spore The monster species that never randomly spawned: ranger chieftain The monster species that never randomly spawned: dark mold The monster species that never randomly spawned: sylveon The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: dull fungus The monster species that never randomly spawned: slow mushroom The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 17) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 13) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 37) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 26) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 10) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 18) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 11) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 10) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 2) Next attribute increase check would have come at turn 124 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...