Heliokopis, neutral male gnomish Wizard .--- ... ...# --f.# |@)...# |......| |......| -------- [Heliokopi the Evoker] St9 Dx20 Co9 In16 Wi4 Ch6 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC3 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 56% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22979 Monster spawn increase reached its maximum at turn 50034 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2024232 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: naga (freq bonus 3) The monster species that spawned more often: young water dragon (freq bonus 12) The monster species that spawned more often: very old blue dragon (freq bonus 4) The monster species that spawned more often: anti-paladin (freq bonus 16) The monster species that spawned more often: tentacled atlantean (freq bonus 30) The monster species that spawned more often: beige patch (freq bonus 4) The monster species that spawned more often: emperor newt (freq bonus 12) The monster species that spawned more often: chinese lady (freq bonus 4) The monster species that spawned more often: warp trove (freq bonus 6) The monster species that spawned more often: yellow mold (freq bonus 6) The monster species that spawned more often: blister patch (freq bonus 16) The monster species that spawned more often: Nazgul (freq bonus 5) The monster species that spawned more often: phase cat (freq bonus 16) The monster species that spawned more often: bagurom (freq bonus 5) The monster species that spawned more often: splash hound (freq bonus 10) The monster species that spawned more often: fallen maia (freq bonus 36) The monster species that spawned more often: bright white fungus (freq bonus 10) The monster species that spawned more often: burly woman (freq bonus 4) The monster species that spawned more often: pale warp fungus (freq bonus 8) The monster species that spawned more often: porter hungry stalk (freq bonus 5) The monster species that spawned more often: slime elemental (freq bonus 12) The monster species that never randomly spawned: hostile tank The monster species that never randomly spawned: hurricon The monster species that never randomly spawned: lilac colony The monster species that never randomly spawned: pagan lady The monster species that never randomly spawned: old grandpa The monster species that never randomly spawned: theme cow The monster species that never randomly spawned: nightly mold The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: Sg(ľo08¬`h/ The monster species that never randomly spawned: predator nethercat The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 88) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 36) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 15) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 7) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 12) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 113) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 10) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 55) Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...