Heliokopis, neutral male gnomish Wizard ----.--------- |............| |@f..........| |......!.....| -------------- [Heliokopi the Evoker] St11 Dx16 Co12 In25 Wi13 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 36 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55080 Monster spawn increase reached its maximum at turn 95667 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4552845 The monster class that cannot be genocided was lich The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: horror (freq bonus 6) The monster species that spawned more often: veela (freq bonus 4) The monster species that spawned more often: mana warp fungus (freq bonus 6) The monster species that spawned more often: xorn thief (freq bonus 8) The monster species that spawned more often: shaped colony (freq bonus 16) The monster species that spawned more often: amazonic beast (freq bonus 42) The monster species that spawned more often: undead patch (freq bonus 3) The monster species that spawned more often: kangaroo (freq bonus 2) The monster species that spawned more often: rocket turret (freq bonus 4) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 5) The monster species that spawned more often: theme sheep (freq bonus 6) The monster species that spawned more often: wild dog (freq bonus 3) The monster species that spawned more often: jackal (freq bonus 6) The monster species that spawned more often: sweeping fire vortex (freq bonus 4) The monster species that spawned more often: sue growth (freq bonus 24) The monster species that spawned more often: confusion elemental (freq bonus 3) The monster species that spawned more often: gug giant (freq bonus 5) The monster species that spawned more often: special warp fungus (freq bonus 6) The monster species that spawned more often: Anna (freq bonus 3) The monster species that spawned more often: crap-colored jelly (freq bonus 4) The monster species that never randomly spawned: daughter of Typhon The monster species that never randomly spawned: priestess The monster species that never randomly spawned: eastern rabbit The monster species that never randomly spawned: hidden engulfitrice The monster species that never randomly spawned: scarlet growth The monster species that never randomly spawned: narrow vortex The monster species that never randomly spawned: camper asshole The monster species that never randomly spawned: winged kobold The monster species that never randomly spawned: Harro The monster species that never randomly spawned: frightening creep The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 31) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 20) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 26) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 110) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 4) Next attribute increase check would have come at turn 264 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (281) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...