Heliokopis, neutral male gnomish Wizard ----- |...| |...| -f..| |@... |...| ----- [Heliokopi the Evoker] St12 Dx17 Co16 In25 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC6 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 78% Potion drop chance was reduced to 77% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91917 Monster spawn increase reached its maximum at turn 160575 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 616420 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: blob (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: Telpan (freq bonus 5) The monster species that spawned more often: sabre-toothed cat (freq bonus 6) The monster species that spawned more often: giant roc (freq bonus 6) The monster species that spawned more often: scarlet river hog (freq bonus 3) The monster species that spawned more often: blinding monster (freq bonus 7) The monster species that spawned more often: kobold cleric (freq bonus 18) The monster species that spawned more often: noxious spore (freq bonus 4) The monster species that spawned more often: vampiric warp fungus (freq bonus 4) The monster species that spawned more often: albae (freq bonus 4) The monster species that spawned more often: undead goldminer (freq bonus 8) The monster species that spawned more often: frozen foam (freq bonus 6) The monster species that spawned more often: acidic warp patch (freq bonus 14) The monster species that spawned more often: dark matter fly (freq bonus 12) The monster species that spawned more often: the hidden (freq bonus 5) The monster species that spawned more often: ruby spore (freq bonus 6) The monster species that spawned more often: rock penetrator (freq bonus 6) The monster species that spawned more often: giant roc (freq bonus 4) The monster species that spawned more often: hidden growth (freq bonus 5) The monster species that spawned more often: don Patxi (freq bonus 20) The monster species that spawned more often: brown naga (freq bonus 8) The monster species that never randomly spawned: fox The monster species that never randomly spawned: mimic hivemind The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: ethereal dragon The monster species that never randomly spawned: hawk The monster species that never randomly spawned: adventurer force fungus The monster species that never randomly spawned: white ogre The monster species that never randomly spawned: platinum growth The monster species that never randomly spawned: undead erdrick The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 85) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 35) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 3) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 8) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 5) Next attribute increase check would have come at turn 1960 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (303) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...