Heliokopis, neutral male gnomish Wizard --------------- +......f......| |.....@........ ..............| |.............| |.............. --------------- [Heliokopi the Evoker] St9 Dx12 Co13 In21 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 2511 Tool identification only worked 5 times out of 9 Potion drop chance was reduced to 88% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30437 Monster spawn increase reached its maximum at turn 41691 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1381782 The monster class that cannot be genocided was troll The monster class that was spawned more often: nymph (freq bonus 10) The monster species that spawned more often: hellblade (freq bonus 22) The monster species that spawned more often: wrinkled mold (freq bonus 12) The monster species that spawned more often: The Mason (freq bonus 52) The monster species that spawned more often: Transcendent Dreamer (freq bonus 28) The monster species that spawned more often: militant paladin (freq bonus 12) The monster species that spawned more often: bagurom (freq bonus 24) The monster species that spawned more often: giant yellow ant (freq bonus 11) The monster species that spawned more often: baby brass dragon (freq bonus 12) The monster species that spawned more often: purple unicorn (freq bonus 12) The monster species that spawned more often: weapon cube (freq bonus 52) The monster species that spawned more often: porter xorn permamimic (freq bonus 15) The monster species that spawned more often: eating horror (freq bonus 15) The monster species that spawned more often: stained glass golem (freq bonus 12) The monster species that spawned more often: tsubotsubo (freq bonus 13) The monster species that spawned more often: decayed warp fungus (freq bonus 13) The monster species that spawned more often: umbreon (freq bonus 13) The monster species that spawned more often: song book mimic (freq bonus 12) The monster species that spawned more often: grey naga (freq bonus 12) The monster species that spawned more often: blinking eye (freq bonus 13) The monster species that spawned more often: seven of diamonds (freq bonus 18) The monster species that never randomly spawned: The Grand Lunar The monster species that never randomly spawned: Felix The monster species that never randomly spawned: bumbling priest The monster species that never randomly spawned: duergar The monster species that never randomly spawned: big wand trove The monster species that never randomly spawned: reston The monster species that never randomly spawned: phasing acid blob The monster species that never randomly spawned: abyss worm mass The monster species that never randomly spawned: watch lieutenant The monster species that never randomly spawned: crappy brat The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 7) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 36) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 16) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 7) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 4) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 3) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 9) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 5) Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...