Heliokopis, neutral male gnomish Wizard -------------- |.....f@.....| |............. |..........!.| -------------- [Heliokopi the Evoker] St8 Dx10 Co7 In15 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 15% chance Ring drop chance was reduced to 76% Amulet drop chance was reduced to 51% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25577 Monster spawn increase reached its maximum at turn 38966 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 91260 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: coral draconian (freq bonus 3) The monster species that spawned more often: inertia stalk (freq bonus 2) The monster species that spawned more often: color out of space (freq bonus 10) The monster species that spawned more often: healing colony (freq bonus 6) The monster species that spawned more often: Judge Fear (freq bonus 5) The monster species that spawned more often: bad lance carrier (freq bonus 5) The monster species that spawned more often: fighter (freq bonus 16) The monster species that spawned more often: phaser colony (freq bonus 4) The monster species that spawned more often: death berserker (freq bonus 8) The monster species that spawned more often: demonic jellyfish (freq bonus 5) The monster species that spawned more often: insectoid (freq bonus 8) The monster species that spawned more often: Urbaldi (freq bonus 6) The monster species that spawned more often: rot monster (freq bonus 4) The monster species that spawned more often: deep dragon (freq bonus 4) The monster species that spawned more often: blue fungus (freq bonus 3) The monster species that spawned more often: yellow yeek (freq bonus 6) The monster species that spawned more often: petty giant tarantula (freq bonus 10) The monster species that spawned more often: Marihuana (freq bonus 3) The monster species that spawned more often: yellow mushroom (freq bonus 2) The monster species that spawned more often: wrap golem (freq bonus 6) The monster species that never randomly spawned: interceptor doll The monster species that never randomly spawned: dark gray patch The monster species that never randomly spawned: diminisher The monster species that never randomly spawned: wallaby The monster species that never randomly spawned: purple mushroom The monster species that never randomly spawned: dark mimic The monster species that never randomly spawned: fucking Olog-hai The monster species that never randomly spawned: Dr. Pappe The monster species that never randomly spawned: actual monster generator The monster species that never randomly spawned: inferno The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 33) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 19) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 20) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 62) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 1) Next attribute increase check would have come at turn 199 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (545) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...