Heliokopis, neutral male gnomish Wizard ----------- |.........[ -.........-- *..)(....... ..........| -f........- |@......(.| ----------- [Heliokopi the Evoker] St8 Dx7 Co13 In17 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 18 Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39895 Monster spawn increase reached its maximum at turn 73694 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1651353 The monster class that cannot be genocided was vortex The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: lightning sentry (freq bonus 14) The monster species that spawned more often: vip rubber (freq bonus 6) The monster species that spawned more often: petro warp patch (freq bonus 16) The monster species that spawned more often: tsuchinoko (freq bonus 3) The monster species that spawned more often: hell bovine (freq bonus 12) The monster species that spawned more often: cheep-cheep (freq bonus 4) The monster species that spawned more often: Cherub (freq bonus 5) The monster species that spawned more often: brown light (freq bonus 6) The monster species that spawned more often: steel wolf (freq bonus 20) The monster species that spawned more often: Cerberus (freq bonus 6) The monster species that spawned more often: death eater (freq bonus 3) The monster species that spawned more often: Aleax (freq bonus 8) The monster species that spawned more often: silent watcher (freq bonus 4) The monster species that spawned more often: mysterious 2 (freq bonus 44) The monster species that spawned more often: evasive homunculus (freq bonus 4) The monster species that spawned more often: sludge mold (freq bonus 4) The monster species that spawned more often: clock stalk (freq bonus 5) The monster species that spawned more often: dazzling smasher (freq bonus 4) The monster species that spawned more often: flower girl (freq bonus 8) The monster species that spawned more often: houou (freq bonus 3) The monster species that never randomly spawned: mean growth The monster species that never randomly spawned: bull The monster species that never randomly spawned: crashing ufo part The monster species that never randomly spawned: zombified lion The monster species that never randomly spawned: ninja master The monster species that never randomly spawned: mirror colony The monster species that never randomly spawned: dolgsman The monster species that never randomly spawned: ancient of death The monster species that never randomly spawned: special mold The monster species that never randomly spawned: little pig The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 20) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 21) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 16) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 49) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 35) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 23) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 1) Next attribute increase check would have come at turn 224 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...