Heliokopis, neutral male gnomish Wizard ----------- |......... +.......f.| |........@| |.........| ----------- [Heliokopi the Evoker] St7 Dx9 Co15 In14 Wi8 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 299 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 10% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41440 Monster spawn increase reached its maximum at turn 65269 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 435567 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: blob (freq bonus 7) The monster species that spawned more often: venomeon (freq bonus 13) The monster species that spawned more often: dark zealot (freq bonus 20) The monster species that spawned more often: slimy spore (freq bonus 10) The monster species that spawned more often: very long roper (freq bonus 20) The monster species that spawned more often: glare colony (freq bonus 9) The monster species that spawned more often: cursed grue (freq bonus 18) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 16) The monster species that spawned more often: Madeleine (freq bonus 8) The monster species that spawned more often: kangaroo (freq bonus 9) The monster species that spawned more often: nightworm (freq bonus 10) The monster species that spawned more often: ramapithecus (freq bonus 40) The monster species that spawned more often: cheep-cheep king (freq bonus 18) The monster species that spawned more often: meanie (freq bonus 10) The monster species that spawned more often: desert kobold (freq bonus 40) The monster species that spawned more often: pile of discolored coins (freq bonus 20) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 9) The monster species that spawned more often: blood claw (freq bonus 40) The monster species that spawned more often: rot worm (freq bonus 28) The monster species that spawned more often: pale wraith (freq bonus 18) The monster species that spawned more often: squirtle (freq bonus 10) The monster species that never randomly spawned: red kite The monster species that never randomly spawned: fetish The monster species that never randomly spawned: vogon lord The monster species that never randomly spawned: lair toughguy The monster species that never randomly spawned: kappa wizard The monster species that never randomly spawned: dark mushroom The monster species that never randomly spawned: shimmering fungus The monster species that never randomly spawned: theme deer The monster species that never randomly spawned: giant gecko The monster species that never randomly spawned: black colony The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 20) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 14) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 4) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 2) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 9) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 18) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 2) Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...