Heliokopis, neutral male gnomish Wizard -+----------- |...........| |............ |......$....| .....f......| |.....@.....| ------------- [Heliokopi the Evoker] St10 Dx11 Co9 In15 Wi6 Ch5 WizGnoMalNeu S5 Dlvl:1 $5 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt43/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 71% Wand drop chance was reduced to 66% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28205 Monster spawn increase reached its maximum at turn 55967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 281520 The monster class that cannot be genocided was mummy The monster class that was spawned more often: dragon (freq bonus 6) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 24) The monster species that spawned more often: incorrect potato (freq bonus 11) The monster species that spawned more often: ferrous mold (freq bonus 8) The monster species that spawned more often: fire bear (freq bonus 9) The monster species that spawned more often: tretre fly (freq bonus 10) The monster species that spawned more often: arrow turret (freq bonus 8) The monster species that spawned more often: ogre thief (freq bonus 16) The monster species that spawned more often: green goblin (freq bonus 8) The monster species that spawned more often: Natascha's plateau boot (freq bonus 18) The monster species that spawned more often: zombie (freq bonus 14) The monster species that spawned more often: lava lich (freq bonus 11) The monster species that spawned more often: emperor newt (freq bonus 36) The monster species that spawned more often: iron man (freq bonus 36) The monster species that spawned more often: machine turret (freq bonus 10) The monster species that spawned more often: yellow draconian (freq bonus 16) The monster species that spawned more often: void mold (freq bonus 9) The monster species that spawned more often: large harpy (freq bonus 11) The monster species that spawned more often: dark stalker (freq bonus 16) The monster species that spawned more often: acid trove (freq bonus 8) The monster species that spawned more often: triah sephirah (freq bonus 14) The monster species that never randomly spawned: undead binder The monster species that never randomly spawned: clay-warhorse The monster species that never randomly spawned: pile of silver coins The monster species that never randomly spawned: ghoul queen The monster species that never randomly spawned: giant flycapturer The monster species that never randomly spawned: dark gray fungus The monster species that never randomly spawned: eldritch growth The monster species that never randomly spawned: barrowgrim soldier The monster species that never randomly spawned: animated irregular heel The monster species that never randomly spawned: ultramarine mushroom The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 14) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 16) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 2) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 2) Next attribute increase check would have come at turn 2160 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (931) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...