Heliokopis, neutral male gnomish Wizard -------- |...@..| |..f...| |....=.| -------- [Heliokopi the Evoker] St4 Dx12 Co8 In16 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 72 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 95% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28367 Monster spawn increase reached its maximum at turn 59022 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1019616 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: ogre (freq bonus 10) The monster species that spawned more often: great wyrm of many colors (freq bonus 11) The monster species that spawned more often: psi light (freq bonus 12) The monster species that spawned more often: dark wraith (freq bonus 130) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 26) The monster species that spawned more often: psychic colony (freq bonus 13) The monster species that spawned more often: shock ant (freq bonus 28) The monster species that spawned more often: novel mushroom (freq bonus 12) The monster species that spawned more often: Celia (freq bonus 12) The monster species that spawned more often: howler monkey (freq bonus 15) The monster species that spawned more often: slow mold (freq bonus 32) The monster species that spawned more often: mirror grue (freq bonus 26) The monster species that spawned more often: Null, the Living Void (freq bonus 26) The monster species that spawned more often: dolgsman (freq bonus 14) The monster species that spawned more often: tomb looter (freq bonus 26) The monster species that spawned more often: visor crow (freq bonus 14) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 11) The monster species that spawned more often: petty wiper rubber (freq bonus 24) The monster species that spawned more often: trap warp patch (freq bonus 22) The monster species that spawned more often: black locust (freq bonus 28) The monster species that spawned more often: Warder Kaptain (freq bonus 14) The monster species that never randomly spawned: Policeman Kchief The monster species that never randomly spawned: Baalzebub The monster species that never randomly spawned: dream patch The monster species that never randomly spawned: ancient orange dragon The monster species that never randomly spawned: skelettocrotta The monster species that never randomly spawned: Sabine's zipper boot The monster species that never randomly spawned: ford sierra cosworth The monster species that never randomly spawned: guardian nymph The monster species that never randomly spawned: animated bronze statue The monster species that never randomly spawned: mummified guard The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 2) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 13) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 34) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 6) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 1) Next attribute increase check would have come at turn 129 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (381) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...