Heliokopis, neutral male gnomish Wizard -##--.-- |....o.- |.....|| |......| |......| |.f@...| -------- [Heliokopi the Evoker] St5 Dx13 Co7 In12 Wi6 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 28% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24587 Monster spawn increase reached its maximum at turn 61048 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 700870 The monster class that cannot be genocided was rodent The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: stone snake (freq bonus 5) The monster species that spawned more often: undead gamer (freq bonus 8) The monster species that spawned more often: moved shaman (freq bonus 20) The monster species that spawned more often: special agent (freq bonus 10) The monster species that spawned more often: clock forest archer (freq bonus 4) The monster species that spawned more often: duam xnaht agent (freq bonus 4) The monster species that spawned more often: stoat (freq bonus 10) The monster species that spawned more often: elusive lich (freq bonus 14) The monster species that spawned more often: air mewlip (freq bonus 4) The monster species that spawned more often: green eye (freq bonus 8) The monster species that spawned more often: earth demon (freq bonus 10) The monster species that spawned more often: SS trooper (freq bonus 8) The monster species that spawned more often: waterspout gargoyle (freq bonus 8) The monster species that spawned more often: toxic mushroom (freq bonus 8) The monster species that spawned more often: hell stone (freq bonus 3) The monster species that spawned more often: hidden forest centaur (freq bonus 7) The monster species that spawned more often: limrog (freq bonus 4) The monster species that spawned more often: giant brown bat (freq bonus 4) The monster species that spawned more often: hellfire orb (freq bonus 3) The monster species that spawned more often: Ape Head (freq bonus 4) The monster species that never randomly spawned: Janine The monster species that never randomly spawned: undead mummy The monster species that never randomly spawned: very old red dragon The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: brown naga hatchling The monster species that never randomly spawned: shaped mushroom The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: nasty warp fungus The monster species that never randomly spawned: insurmountable force patch The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 20) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 69) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 11) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (393) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...