Heliokopis, neutral male gnomish Wizard -------- |+..@f.| ........ |......| -.---.-- [Heliokopi the Evoker] St6 Dx10 Co8 In18 Wi4 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 38 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 96% Wand drop chance was reduced to 94% Potion drop chance was reduced to 76% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17943 Monster spawn increase reached its maximum at turn 38254 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1106073 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: sniper (freq bonus 11) The monster species that spawned more often: fire boar (freq bonus 10) The monster species that spawned more often: decayed stalk (freq bonus 20) The monster species that spawned more often: Aleax (freq bonus 13) The monster species that spawned more often: petty poisonous blob (freq bonus 14) The monster species that spawned more often: Conse (freq bonus 12) The monster species that spawned more often: ice warp fungus (freq bonus 6) The monster species that spawned more often: random cortex (freq bonus 5) The monster species that spawned more often: female samurai (freq bonus 5) The monster species that spawned more often: large twen (freq bonus 12) The monster species that spawned more often: preserved dead (freq bonus 12) The monster species that spawned more often: Haku, the River Dragon (freq bonus 12) The monster species that spawned more often: giant tiger (freq bonus 5) The monster species that spawned more often: water thief (freq bonus 12) The monster species that spawned more often: plasma turret (freq bonus 12) The monster species that spawned more often: baby cyan dragon (freq bonus 7) The monster species that spawned more often: evasive gnoll (freq bonus 18) The monster species that spawned more often: petty kobold thief (freq bonus 12) The monster species that spawned more often: curser (freq bonus 16) The monster species that spawned more often: giant spawn permamimic (freq bonus 6) The monster species that never randomly spawned: azure mushroom The monster species that never randomly spawned: displacer beast The monster species that never randomly spawned: field vole The monster species that never randomly spawned: metallic yellow centipede The monster species that never randomly spawned: Dagon The monster species that never randomly spawned: Inspector Lieutenant The monster species that never randomly spawned: crater force patch The monster species that never randomly spawned: house snake The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: frenzied hell spawn The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 232) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 33) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 13) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 10) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 9) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 84) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 4) Next attribute increase check would have come at turn 1190 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (595) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...