Heliokopis, neutral male gnomish Wizard --------- |.....f!| .....@..- |.$....| --------- [Heliokopi the Evoker] St11 Dx11 Co15 In18 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? What do you want to drink? [fgh or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 232 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 30 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 86% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49900 Monster spawn increase reached its maximum at turn 84385 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 421743 The monster class that cannot be genocided was elemental The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: jungle warrior shaman (freq bonus 6) The monster species that spawned more often: swarm nymph (freq bonus 7) The monster species that spawned more often: knight of the abyss (freq bonus 4) The monster species that spawned more often: anime lady (freq bonus 2) The monster species that spawned more often: shard force patch (freq bonus 4) The monster species that spawned more often: radiant patch (freq bonus 4) The monster species that spawned more often: abyss penetrator (freq bonus 12) The monster species that spawned more often: golden colony (freq bonus 4) The monster species that spawned more often: orange light (freq bonus 3) The monster species that spawned more often: lilac patch (freq bonus 24) The monster species that spawned more often: metal black (freq bonus 6) The monster species that spawned more often: Michael (freq bonus 8) The monster species that spawned more often: very old black dragon (freq bonus 3) The monster species that spawned more often: sliming trove (freq bonus 8) The monster species that spawned more often: riverside naga (freq bonus 4) The monster species that spawned more often: gnome lord (freq bonus 4) The monster species that spawned more often: plague bat (freq bonus 24) The monster species that spawned more often: jumping shock eel (freq bonus 3) The monster species that spawned more often: half-life leech (freq bonus 3) The monster species that spawned more often: ;eLu|X (freq bonus 6) The monster species that never randomly spawned: huge flaming sphere The monster species that never randomly spawned: toxicated potato The monster species that never randomly spawned: Bundly Ann The monster species that never randomly spawned: rotting corpse The monster species that never randomly spawned: trap snake The monster species that never randomly spawned: magikarp The monster species that never randomly spawned: petty nupperibo The monster species that never randomly spawned: quaton The monster species that never randomly spawned: fluffy cat The monster species that never randomly spawned: black poison The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 22) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 52) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 3) Next attribute increase check would have come at turn 666 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...