Heliokopis, neutral male gnomish Wizard ------------ |....@.....| -.....f....| |..........| -....).....| |.......B..| +...?......| --------+--- [Heliokopi the Evoker] St10 Dx15 Co16 In19 Wi7 Ch14 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 57% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 87% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89070 Monster spawn increase reached its maximum at turn 183250 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 265808 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: garter snake (freq bonus 4) The monster species that spawned more often: insurmountable fungus (freq bonus 3) The monster species that spawned more often: little pisaca (freq bonus 8) The monster species that spawned more often: black pudding (freq bonus 2) The monster species that spawned more often: porter block colony (freq bonus 2) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 8) The monster species that spawned more often: controller permamimic (freq bonus 3) The monster species that spawned more often: locking stable (freq bonus 4) The monster species that spawned more often: telegold (freq bonus 22) The monster species that spawned more often: wooden warp fungus (freq bonus 5) The monster species that spawned more often: swamp naga hatchling (freq bonus 4) The monster species that spawned more often: nexus naga hatchling (freq bonus 5) The monster species that spawned more often: flameproof troll (freq bonus 3) The monster species that spawned more often: gnome rogue leader (freq bonus 3) The monster species that spawned more often: ivory draconian (freq bonus 2) The monster species that spawned more often: rock lizard (freq bonus 3) The monster species that spawned more often: Robur, the Conqueror (freq bonus 2) The monster species that spawned more often: gore warp patch (freq bonus 7) The monster species that spawned more often: water turret (freq bonus 6) The monster species that spawned more often: hidden spore (freq bonus 4) The monster species that never randomly spawned: lesser ent The monster species that never randomly spawned: city spirit The monster species that never randomly spawned: baby bronze dragon The monster species that never randomly spawned: cornflake giant The monster species that never randomly spawned: three of clubs The monster species that never randomly spawned: scruffy looking hobbit The monster species that never randomly spawned: ringseeker The monster species that never randomly spawned: taker warp patch The monster species that never randomly spawned: covetous Uruk-hai The monster species that never randomly spawned: altmer The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 7) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 14) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 46) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 7) Next attribute increase check would have come at turn 604 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (774) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...