Heliokopis, neutral male gnomish Wizard -------------------- |...?....|.........| |..................| |...............$..| +.....f@...........| ------------ ------- [Heliokopi the Evoker] St8 Dx12 Co13 In19 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 28% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 77% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27079 Monster spawn increase reached its maximum at turn 105929 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 316012 The monster class that cannot be genocided was ghost The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: Deckschmae (freq bonus 12) The monster species that spawned more often: butterfree (freq bonus 10) The monster species that spawned more often: ancient gray dragon (freq bonus 8) The monster species that spawned more often: emperor mimic (freq bonus 8) The monster species that spawned more often: giant penguin (freq bonus 16) The monster species that spawned more often: disfigured one (freq bonus 5) The monster species that spawned more often: anopheles fly (freq bonus 5) The monster species that spawned more often: blue centipede (freq bonus 6) The monster species that spawned more often: flame atronach (freq bonus 8) The monster species that spawned more often: special colony (freq bonus 20) The monster species that spawned more often: wrinkled patch (freq bonus 4) The monster species that spawned more often: desert force fungus (freq bonus 6) The monster species that spawned more often: voracious bee (freq bonus 6) The monster species that spawned more often: giant red frog (freq bonus 6) The monster species that spawned more often: giant shimmering ant (freq bonus 5) The monster species that spawned more often: lower ufo part (freq bonus 8) The monster species that spawned more often: crude orc (freq bonus 6) The monster species that spawned more often: sokosolver (freq bonus 7) The monster species that spawned more often: bright white patch (freq bonus 14) The monster species that spawned more often: dweller on the threshold (freq bonus 5) The monster species that never randomly spawned: crystal drake The monster species that never randomly spawned: noduchi The monster species that never randomly spawned: demonic door The monster species that never randomly spawned: sowish eel The monster species that never randomly spawned: coyote The monster species that never randomly spawned: ore lichen The monster species that never randomly spawned: red snake The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: Demogorgon The monster species that never randomly spawned: stygian fury The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 25) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 40) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 9) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 31) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 13) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 9) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 9) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 5) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 5) Next attribute increase check would have come at turn 1406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (679) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...