Heliokopis, neutral male gnomish Wizard ----|- |..(.. |..$.| |@.... |.f..| |..... ------ [Heliokopi the Evoker] St8 Dx7 Co9 In16 Wi5 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21876 Monster spawn increase reached its maximum at turn 39124 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1838151 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: blood brothers (freq bonus 4) The monster species that spawned more often: black bear (freq bonus 4) The monster species that spawned more often: thematic fire elemental (freq bonus 9) The monster species that spawned more often: beige spore (freq bonus 2) The monster species that spawned more often: spark beast (freq bonus 6) The monster species that spawned more often: abyss wraith (freq bonus 2) The monster species that spawned more often: ECM archer (freq bonus 2) The monster species that spawned more often: flying penetrator (freq bonus 48) The monster species that spawned more often: draugrog (freq bonus 4) The monster species that spawned more often: false colony (freq bonus 16) The monster species that spawned more often: undead gnasher scorpion (freq bonus 5) The monster species that spawned more often: deep dragon (freq bonus 4) The monster species that spawned more often: wobbly goblin (freq bonus 6) The monster species that spawned more often: fiery carcass (freq bonus 18) The monster species that spawned more often: alongdeybayday (freq bonus 10) The monster species that spawned more often: Solvejg's mocassin (freq bonus 18) The monster species that spawned more often: javelin chucker (freq bonus 8) The monster species that spawned more often: Barbara's lovely sandal (freq bonus 16) The monster species that spawned more often: sword familiar (freq bonus 8) The monster species that spawned more often: sloppy spore (freq bonus 6) The monster species that never randomly spawned: garo master The monster species that never randomly spawned: giant germ The monster species that never randomly spawned: giant tarantula The monster species that never randomly spawned: yeti The monster species that never randomly spawned: basilisk The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: yesod sephirah The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: pale phalanx The monster species that never randomly spawned: journeyman light wall The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 3) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 7) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 2) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 12) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 132 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (532) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...