Heliokopis, neutral male gnomish Wizard --- -.. |....... .... ------- ----- .@f...{.....| |...........| ........r..| |...........| ------------- [Heliokopi the Evoker] St7 Dx14 Co10 In16 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 93 Amulet identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 90% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30131 Monster spawn increase reached its maximum at turn 74061 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 392830 The monster class that cannot be genocided was rodent The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: army ant (freq bonus 3) The monster species that spawned more often: tunnel worm (freq bonus 12) The monster species that spawned more often: special mold (freq bonus 3) The monster species that spawned more often: bully (freq bonus 8) The monster species that spawned more often: animated rotten egg (freq bonus 4) The monster species that spawned more often: beige colony (freq bonus 8) The monster species that spawned more often: wereboar (freq bonus 5) The monster species that spawned more often: ultramarine mushroom (freq bonus 12) The monster species that spawned more often: subterranean giant (freq bonus 6) The monster species that spawned more often: Sasuke Sarugature (freq bonus 5) The monster species that spawned more often: goblin awgwa (freq bonus 18) The monster species that spawned more often: undead bosmer (freq bonus 6) The monster species that spawned more often: real venom turret (freq bonus 4) The monster species that spawned more often: Ruth's sneaker (freq bonus 4) The monster species that spawned more often: weak crow (freq bonus 6) The monster species that spawned more often: cursed mushroom (freq bonus 8) The monster species that spawned more often: nautilus steersman (freq bonus 6) The monster species that spawned more often: salamander (freq bonus 12) The monster species that spawned more often: water spirit (freq bonus 5) The monster species that spawned more often: petty shock ant (freq bonus 4) The monster species that never randomly spawned: doraemon The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: grey reaver The monster species that never randomly spawned: porter gnome warrior The monster species that never randomly spawned: orange ogre The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: plague poppy The monster species that never randomly spawned: very old sky dragon The monster species that never randomly spawned: golbat The monster species that never randomly spawned: porter block spore The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 26) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 232) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 28) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 17) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 63) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 32) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 32) Next attribute increase check would have come at turn 1275 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (225) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...