Heliokopis, neutral male gnomish Wizard ------- ...f@.| | ---.| .| | [Heliokopi the Evoker] St8 Dx15 Co15 In21 Wi9 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 54% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 20% Potion drop chance was reduced to 80% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28160 Monster spawn increase reached its maximum at turn 62368 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 393653 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: blood bringer (freq bonus 3) The monster species that spawned more often: glowing draconian (freq bonus 6) The monster species that spawned more often: poison turret (freq bonus 16) The monster species that spawned more often: sepia growth (freq bonus 3) The monster species that spawned more often: bramble warp patch (freq bonus 6) The monster species that spawned more often: corrosive grue (freq bonus 6) The monster species that spawned more often: roller coaster (freq bonus 5) The monster species that spawned more often: blazing fern spore (freq bonus 8) The monster species that spawned more often: orange ego jelly (freq bonus 28) The monster species that spawned more often: thieving lady (freq bonus 2) The monster species that spawned more often: Doctor Maex (freq bonus 3) The monster species that spawned more often: trap colony (freq bonus 10) The monster species that spawned more often: Cait the cat (freq bonus 2) The monster species that spawned more often: vulture (freq bonus 3) The monster species that spawned more often: special patch (freq bonus 6) The monster species that spawned more often: giant ego permamimic (freq bonus 2) The monster species that spawned more often: iguana (freq bonus 12) The monster species that spawned more often: tyrannosaurus rex (freq bonus 8) The monster species that spawned more often: reddish stalk (freq bonus 4) The monster species that spawned more often: Suou Ginta (freq bonus 3) The monster species that never randomly spawned: snow ant The monster species that never randomly spawned: trap snake The monster species that never randomly spawned: greater wall monster The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: oathbreaker The monster species that never randomly spawned: giant silver frog The monster species that never randomly spawned: huge girl The monster species that never randomly spawned: priest The monster species that never randomly spawned: Revier The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 12) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 206) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 11) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 3) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 3) Next attribute increase check would have come at turn 718 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...