Heliokopis, neutral male gnomish Wizard ----- --- - +..@.{..... |..f......| |.........| -----.----- +- [Heliokopi the Evoker] St8 Dx9 Co16 In13 Wi9 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 231 Monsters only dropped their musable items with 20% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68960 Monster spawn increase reached its maximum at turn 113981 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 275918 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: psi laser (freq bonus 6) The monster species that spawned more often: nexus warp fungus (freq bonus 18) The monster species that spawned more often: loonite (freq bonus 7) The monster species that spawned more often: new jabberwock (freq bonus 6) The monster species that spawned more often: stone-cold horror (freq bonus 10) The monster species that spawned more often: unaligned priest (freq bonus 16) The monster species that spawned more often: scruffy looking hobbit (freq bonus 7) The monster species that spawned more often: giant garnet dragonfly (freq bonus 6) The monster species that spawned more often: invisible badguy (freq bonus 12) The monster species that spawned more often: pisaca ruler (freq bonus 12) The monster species that spawned more often: K'uei (freq bonus 7) The monster species that spawned more often: sulfur warp fungus (freq bonus 6) The monster species that spawned more often: vampire elf (freq bonus 7) The monster species that spawned more often: cerulean growth (freq bonus 28) The monster species that spawned more often: foretosu (freq bonus 16) The monster species that spawned more often: moonbridge mage (freq bonus 7) The monster species that spawned more often: vacuum force patch (freq bonus 5) The monster species that spawned more often: stalking ore lichen (freq bonus 16) The monster species that spawned more often: baby ruby dragon (freq bonus 12) The monster species that spawned more often: sloppy growth (freq bonus 5) The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: creeping copper coins The monster species that never randomly spawned: gatsu The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: berserker The monster species that never randomly spawned: putrid defiler The monster species that never randomly spawned: what is this The monster species that never randomly spawned: blank spore The monster species that never randomly spawned: xiclotlan The monster species that never randomly spawned: vanishing point The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 13) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 32) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 21) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 11) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 11) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 8) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 15) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 21) Next attribute increase check would have come at turn 994 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...