Heliokopis, neutral male gnomish Wizard --##---- - - +...@....... |...f......| ...........| -------...d| .... ..| --- [Heliokopi the Evoker] St9 Dx10 Co8 In8 Wi7 Ch9 WizGnoMalNeu S2 Dlvl:1 $2 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt47/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 91% Potion drop chance was reduced to 50% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15631 Monster spawn increase reached its maximum at turn 45757 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 102672 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: rainbow force patch (freq bonus 2) The monster species that spawned more often: zombified dwarf (freq bonus 10) The monster species that spawned more often: shard spore (freq bonus 10) The monster species that spawned more often: flat fish (freq bonus 4) The monster species that spawned more often: Mr. Prosser (freq bonus 4) The monster species that spawned more often: sleep trove (freq bonus 3) The monster species that spawned more often: nexus growth (freq bonus 6) The monster species that spawned more often: Nazgul (freq bonus 6) The monster species that spawned more often: giant owl (freq bonus 3) The monster species that spawned more often: arbitrator (freq bonus 6) The monster species that spawned more often: bad force patch (freq bonus 7) The monster species that spawned more often: gibberling (freq bonus 4) The monster species that spawned more often: taker warp patch (freq bonus 6) The monster species that spawned more often: pleasure (freq bonus 2) The monster species that spawned more often: giant brown dragonfly (freq bonus 10) The monster species that spawned more often: gevurah sephirah (freq bonus 2) The monster species that spawned more often: “†¥QTØç€‰ (freq bonus 10) The monster species that spawned more often: Dr. Munoz (freq bonus 2) The monster species that spawned more often: anuban jackal (freq bonus 8) The monster species that spawned more often: giant germ (freq bonus 6) The monster species that never randomly spawned: dull warp patch The monster species that never randomly spawned: shavuot sephirah The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: crystal mushroom The monster species that never randomly spawned: albino fungus The monster species that never randomly spawned: draug The monster species that never randomly spawned: Egas The monster species that never randomly spawned: Amandine The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 16) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 30) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 57) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 2) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 14) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 10) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 10) Next attribute increase check would have come at turn 1181 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (123) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...