Heliokopis, neutral male gnomish Wizard ------ ...f@| |....| |.... .....| |....| ------ [Heliokopi the Evoker] St8 Dx11 Co6 In12 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 157 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 80% Amulet drop chance was reduced to 80% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29683 Monster spawn increase reached its maximum at turn 45163 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1357785 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: mana mushroom (freq bonus 12) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 5) The monster species that spawned more often: adventurer growth (freq bonus 6) The monster species that spawned more often: Christiane (freq bonus 5) The monster species that spawned more often: evasive recluse spider (freq bonus 8) The monster species that spawned more often: giant brown bear (freq bonus 16) The monster species that spawned more often: glass elemental (freq bonus 7) The monster species that spawned more often: old green dragon (freq bonus 6) The monster species that spawned more often: silver golem (freq bonus 6) The monster species that spawned more often: noxious mushroom (freq bonus 4) The monster species that spawned more often: yellow devil (freq bonus 12) The monster species that spawned more often: tattered lurker (freq bonus 12) The monster species that spawned more often: thorn warp patch (freq bonus 4) The monster species that spawned more often: dragon awgwa (freq bonus 12) The monster species that spawned more often: banished soul (freq bonus 5) The monster species that spawned more often: dwarven wight (freq bonus 4) The monster species that spawned more often: cadaver (freq bonus 24) The monster species that spawned more often: giant pee-colored mouse (freq bonus 3) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 2) The monster species that spawned more often: white marketeer (freq bonus 3) The monster species that never randomly spawned: Rimururu The monster species that never randomly spawned: dark zealot The monster species that never randomly spawned: giant red scorpion The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: water lichen The monster species that never randomly spawned: quantum statistical mechanic The monster species that never randomly spawned: potion mimic The monster species that never randomly spawned: charged ice The monster species that never randomly spawned: thorn force patch The monster species that never randomly spawned: ewok The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 16) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 24) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 22) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 53) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 5) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 2) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 3) Next attribute increase check would have come at turn 1947 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (334) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...