Heliokopis, neutral male gnomish Wizard ----------- +.@.......| |.f.......| +.........| ----------- [Heliokopi the Evoker] St7 Dx10 Co6 In15 Wi3 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 15% Monster death drops spawned with only 74% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21527 Monster spawn increase reached its maximum at turn 48358 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 52080 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: Ymir the Original Giant (freq bonus 16) The monster species that spawned more often: vampire lich (freq bonus 20) The monster species that spawned more often: great wyrm of corruption (freq bonus 10) The monster species that spawned more often: Nils (freq bonus 8) The monster species that spawned more often: green eye (freq bonus 3) The monster species that spawned more often: chromatic hound (freq bonus 12) The monster species that spawned more often: dark elemental (freq bonus 8) The monster species that spawned more often: voltigore (freq bonus 12) The monster species that spawned more often: blue blob (freq bonus 7) The monster species that spawned more often: goat of Mendes (freq bonus 4) The monster species that spawned more often: force mugger (freq bonus 6) The monster species that spawned more often: spore colony (freq bonus 4) The monster species that spawned more often: Genjuro (freq bonus 5) The monster species that spawned more often: siege beast (freq bonus 4) The monster species that spawned more often: sulfur force fungus (freq bonus 20) The monster species that spawned more often: patriarch (freq bonus 5) The monster species that spawned more often: draugr zombie (freq bonus 5) The monster species that spawned more often: phase stalk (freq bonus 5) The monster species that spawned more often: baby shimmering dragon (freq bonus 4) The monster species that spawned more often: orange growth (freq bonus 18) The monster species that never randomly spawned: Mister Admonisher The monster species that never randomly spawned: diamond dragon The monster species that never randomly spawned: Planetar The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: novel force fungus The monster species that never randomly spawned: multi-hued naga hatchling The monster species that never randomly spawned: spore stalk The monster species that never randomly spawned: spikefist The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: sea ogre The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 53) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 4) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 42) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 310) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 6) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 3) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 3) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...